In a Reddit IAMA discussion, Ubisoft’s developers have unveiled some interesting – background – information about Far Cry 3. According to the devs, Far Cry 3 MP does not feature any vehicles because the team wanted to focus on the ”shoulder to shoulder” fighting experience.
As Ubisoft’s Lead MP Game Designer said:
“[We wanted to] built a lot of the core loop around that [should to should experience] with booster shots, reviving, battle cries etc. Also, without armored cars it’s hard to build great maps where the driving is satisfying but you aren’t owned by snipers and RPGs. Anyway, excuses excuses. Of course we would have loved to give you the chance to find that out for yourself in MP through the map editor, but there was no time, and for this I apologize.”
A lot of fans wondered what will happen with Far Cry 3’s DLCs. Unfortunately though, Ubisoft was not ready to discuss future plans for it. Still, the company’s Community Developer said that they have got some ‘cool and unexpected things up our sleeves to show.‘
In other news, the Lead SP Game Designer responded in a question about a comparison between the mechanics of Far Cry 2 and Far Cry 3. As Jamie Keen said, the entire team took those decisions and not an individual. Moreover, Far Cry 3’s gameplay is a balance of personal opinions on the team about the game they wanted to make and feedback from what people did and didn’t like from the previous games.
Jamie added:
“There was something special with FC2 that we wanted to hang on to, and we often asked the question “if we change this will we lose that?” Ultimately, it’s about the game we wanted to make with FC3 – the main thing for us in this game was creating a living world where you decide how the action unfolds; hopefully you enjoy that experience for its own merits.”
Last but not least, the game’s Lead MP Game Designer revealed why the game does not feature co-op functionalities did not allow two (or more) people to freely roam the island. As Magnus Jansen said that it was really hard to get multiple people to focus on even remotely the same thing, even though it was a lot of fun to wreak havoc in an open world.
As Magnus said:
“People run off in different directions and die 4km away, or ruin each other’s plans and you end up yelling and hating the people you should be cooperating with! So we focused on, well, more focused action bubbles where we test the gunplay to its limits as you turn up the difficulty.”
Magnus hinted though that modders may come up with a way to enable such a feature via modding. ‘I’m sure some clever modder will find a way to spawn more than one player into the campaign world at some point‘ Magnus added. So get back to work everyone.
Ubisoft did not reveal anything particular about the PC version, any possible patches or possible fixes for the DX11 performance issues that some gamers have been experiencing.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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