Umbra Software announced today that its Umbra 3 Visibility Solution middleware is available for Xbox One, and that it is being used in upcoming games such as Bungie’s Destiny and The Witcher 3: Wild Hunt from CD Projekt RED, and it has been licensed for future projects from such developers as Eidos Montreal and Remedy.
The Umbra 3 middleware powers up real-time graphics performance and productivity with automatic occluder generation and software based occlusion culling. The software has been fully optimized to utilize the power of Xbox One.
Umbra 3 improves development workflow by enabling both rapid content iteration and the creation of more sophisticated levels and more detailed graphics content. The software automatically generates occluders from “polygon soup” empowering artists to spend their time on what really matters – creating awesome looking game worlds.
Otso Mäkinen, the Chief Technology Officer of Umbra Software, said:
”We are very excited to be working on the powerful new Xbox One platform and being able to help our many clients realizing their vision for next-generation video games utilizing Umbra 3.”
The latest version of Umbra 3 is 3.2, which is available for evaluations for all licensed Xbox One and Xbox 360 developers. Umbra 3 is currently being used on games for the PC, current and next-gen consoles.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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