UNIGINE has launched the 2.13 release of its UNIGINE Engine, offering an impressive number of improvements and enhancements to it. As the press release reads, the new release UNIGINE 2.13 includes the most useful enhancements for both corporate customers and indie developers.
Unigine 2.13 comes with GPU Lightmapper tool, brand new SRAA (Subpixel Reconstruction Anti-Aliasing) technology, upgraded iconic 3D volumetric clouds, and performance optimizations for vast forest rendering. It also features a new iteration of the terrain generation tool with online GIS sources support, and adaptive hardware tessellation. Furthermore, it packs an improved Project Build tool, new samples, and a new free 3D scans library.
All three editions of the UNIGINE platform (Community, Engineering, and Sim) share the same core (UNIGINE 2 Engine) and are developed in parallel. Additionally, UNIGINE plans to release updates every 3-4 months.
Lastly, the following video showcases the new features of the UNIGINE 2.13 Engine.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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