Unity Technologies has announced that the latest version of the Unity platform, Unity 2019.2, has been released. Unity 2019.2 includes a host of notable changes, furthering the company’s commitment to making its platform more flexible and feature-rich for all creators.
According to the team, here are the key features of Unity 2019.2:
Artist Tools
- Polybrush: Now available as a preview package, this versatile tool lets developers sculpt complex shapes from any 3D model, position detail meshes, paint in custom lighting or coloring, and blend textures across meshes directly in the Editor.
- ProBuilder 4.0: The latest version of ProBuilder, Unity’s unique hybrid of 3D modeling and level-design tools, ships as verified with 2019.2. The latest version includes multiple improvements aimed at making it easier for rapid iteration and prototyping.
Next-Level Rendering
- Lightweight Render Pipeline (LWRP): Unity 2019.2 adds OpenGL support to Unity’s Scriptable Render Pipeline batcher for iOS and Android, improving CPU performance for objects using LWRP. The new version also adds the experimental 2D Renderer, which contains 2D Pixel Perfect and the new 2D Lights, to the LWRP, helping developers creating in 2D achieve the right look when designing their 2D games.
- High Definition Render Pipeline (HDRP): Unity brings gorgeous graphics to VR developers with support for Windows 10 or Direct3d11-based VR projects.
- Lightmapping: Unity 2019.2 now supports the Intel Open Image Denoise library and improved performance for the NVIDIA OptiX AI Denoiser. Additionally, lightmap denoising now works on all Editor platforms regardless of GPU manufacturer.
In a continued effort to make the Unity leaner and more customizable, Unity 2019.2 also improves the Editor with a focus on modularity, making several existing features now available as packages such as Ads, Unity UI, 2D Sprite Editor, and 2D Tilemap Editor.
Unity Technologies has also released a trailer highlighting and detailing the new features that you can find below!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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