Unity Technologies today announced that Unity 2019.1 is now available to creators worldwide. As the press release reads, Unity 2019.1 includes almost 300 new features and improvements, including powerful, production-ready versions of the Lightweight Render Pipeline, the Burst Compiler, and the Shader Graph, which are helping creators and teams of all sizes more easily build high-fidelity, high-performance experiences on the widest range of platforms available today.
Brett Bibby, Vice President of Engineering at Unity Technologies, said:
“With the release of Unity 2019.1, we are continuing to deliver on our promise of making Unity the most powerful and accessible real-time 3D development platform, regardless of team size or skill level. Powered by production-ready versions of the Lightweight Render Pipeline, and the Burst Compiler from the Data-Oriented Tech Stack, Unity 2019.1 will help further expand our leadership in mobile, while also pushing the capabilities of our platform to provide even greater support for high-performance, high-fidelity creations.”
Unity currently powers more than 45% of the top 1000 mobile games. Innovators in the world of mobile continue to use Unity to engage audiences and entertain them on the widest range of platforms. Upcoming titles include Disney Sorcerer’s Arena (Glu Mobile), which uses the Lightweight Render Pipeline to capture the look of storied Disney characters, and Call of Duty: Mobile (Activision and Tencent), a new free-to-play game built in Unity that brings together maps, modes, weapons, and characters from across the Call of Duty franchise.
The release of Unity 2019.1 expands capabilities in the world of mobile development and introduces new key features and improvements including:
- Lightweight Render Pipeline (Release) – now production ready, a pre-built Scriptable Render Pipeline that is optimized for delivering high graphics performance. It’s scalable to mobile platforms, as well as high-end consoles and PCs.
- Burst Compiler (Release) – the Data-Oriented Tech Stack unlocks high-performance, multithreaded capabilities on Unity that scale all the way from the high-end to the low-end platforms, empowering developers to achieve high-end performance faster. The Burst Compiler is a component which compiles Entity Component System C# Jobs to leverage comparable performance to hand-optimized custom solutions.
- Shader Graph (Release) – artists now have the power to easily customize object surfaces without writing any code through a real-time drag-and-drop interface, encouraging experimentation and speeding up the iteration process.
- Mobile Adaptive Performance (Preview) – building on Samsung’s GameSDK, Unity and Samsung have partnered to help developers optimize their mobile game experiences on the Samsung Galaxy S10 and Galaxy Fold, balancing hardware demands to provide a better user experience on mobile. More handsets will be added in the future.
- Unity Physics (Preview) – Unity has partnered with Havok to build a world-class physics system on top of the Data-Oriented Tech Stack. The new physics system, Unity Physics, is available now, while Havok Physics will be available in June.
- AR Foundation Framework (Preview) – will allow developers to build once and deploy across ARKit and ARCore. It also helps them overcome some of the common challenges of AR development, such as anchoring digital objects in the real world, the visual fidelity of those digital objects, and more, saving hours of time and resources.
At GDC 2019, creators were shown The Heretic, the latest real-time cinematic from the Unity Demo Team. That cinematic demo utilizes the High Definition Render Pipeline, along with other off-the-shelf Unity technologies, to demonstrate what is possible today in Unity. Additionally, Unity announced that it is working closely with NVIDIA to offer production-focused early-access for real-time ray tracing in the High Definition Render Pipeline, with an optimized preview solution available for customers in the second half of 2019.
Unity 2019.1 is available to download from the Unity Store!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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