Epic Games today revealed a new version of its “Elemental” real-time demonstration, the premier showcase for the studio’s breakthrough Unreal Engine 4 game engine technology, running on the PlayStation 4 at today’s PlayStation Meeting 2013.
Tim Sweeney, Epic’s founder and chief executive officer said:
“We are thrilled to build onto our long-established success with PlayStation. Unreal Engine 4 is expertly designed for the next generation of game development and the outstanding power of PlayStation 4. Today’s demonstration offers a preview of what developers can accomplish using our tools to create games for PlayStation 4.”
In the new presentation, a scene featuring the fiery mallet-wielding Elemental knight picks up where the original demo ends. Unreal Engine 4’s high-end rendering capabilities are evident, as dynamic lighting and shadowing bring intensity to contrasting volcanic and snowy vistas. Real-time reflections, subsurface scattering and GPU-powered particle effects fill the screen space with visual gems as a new ice behemoth cracks free from a frozen mountain and emerges with a radiant, frosty bellow.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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