Great news for all horror fans as Dylan Browne has released the second demo for his upcoming Unreal Engine 4-powered game, Caffeine. According to Dylan, this new demo is based on the Unreal Engine 4.1.1 base engine, andĀ features some new areas as well as native support for resolutions up to 4K.
Dylan also claimed that the enhanced video settings that were promised a while back have been pushed back to the next update.
Those interested can download this new demo from here.
And here is the changelog for the demo:
Added:-New Wall Pylons
-New Dynamic Station Rotation
-Started Transition To 3D Exterior Environment
-New Reception Area
-Added New Resolutions: 2560×1440, 2560×1600, 3200×1800, 3840×2160
-Upgraded To Unreal Engine 4.1.1 BaseFixed:
-Audio Log Volume
-Collision to corner wall segments
[UPDATE]
Dylan Browne has also launched a Kickstarter campaign for Caffeine.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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