Epic Games has just released a preview version of the latest version of its games engine, Unreal Engine 5.3. Unreal Engine 5.3 Preview is available via the Epic Games launcher, GitHub 44, or for Linux, and packs a number of tweaks, fixes and improvements.
Going into more details, Unreal Engine 5.3 further improves its core features, such as Lumen, Nanite, and Path Tracing. With this release, these rendering features provide more control over performance and yield better-looking results. Developers will also see reductions in build times with Multi-process Cook.
Unreal Engine 5.3 Preview also brings some new features to the table. As Epic claimed, Volumetric Rendering users can now create volumetrics such as smoke and fire directly inside Unreal, alongside a Skeletal Editor for in-engine weight and skinning work.
Unreal Engine 5.3 introduces full support for Orthographic Rendering. This will be useful for architecture and manufacturing visualizations and stylistic games projects. Additionally, this preview build packs improved cloth tooling with the Panel Cloth Editor and ML Cloth.
Lastly, you should keep in mind that this is a preview build. As such, it will have bugs, and perhaps stability issues. Epic has listed numerous issues that will be fixed in the release build. However, we don’t know yet when the team plans to fully release UE5.3.
From what I’ve seen, the developer behind The Old West: Northwood Tech Demo will experiment with this new version of Unreal Engine 5. I also expect other artists to move their projects to this new version in the coming days.
What this also means is thaaaaaaaaaaat… we’ll have EVEN MORE Unreal Engine 5 stories in these coming days. Hooray. After all, these UE5 stories are the reason most of you visit DSOG. I mean, we really need to provide you with what you really want, right? Right? The weekend is also coming so we should definitely open our Unreal Engine 5 floodgates.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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