Reissad Studio has announced that its Unreal Engine 5-powered multiplayer body-cam shooter, Bodycam, will hit Early Access on June 7th. To celebrate this announcement, the team also shared a new trailer that you can find below.
Bodycam is the first ultra-realistic multiplayer, first-person shooter game using UE5. Or at least that’s what the devs claim. The game’s visuals are heavily inspired by those of Unrecord. Contrary to that game, though, Bodycam won’t have a single-player campaign. Instead, it will be focusing on multiplayer/online action.
From what I’ve seen, there is an audience for this type of games. So, Bodycam could be a sleeper hit. That is of course if it’s polished at launch.
Bodycam will remain in Early Access for around six to twelve months. At launch, the game will support three game modes. These are Deathmatch (up to 10 players), Team Deathmatch (5vs5), and Body Bomb mode (5vs5). The devs also claim that they will add more modes during the EA period.
As I’ve said numerous times, I’m not a fan of Early Access games. Selaco, another game I was looking forward to, also hit Early Access earlier this month. However, both of these games may not fully come out until late 2025. So yeah, I prefer waiting so I can get the full experience than playing an incomplete version of them.
Reissad Studio has also shared the game’s official PC system requirements. PC gamers will at least need an AMD Ryzen 7 3700X or Intel Core i7-9700K with 8GB of RAM and an AMD Radeon RX 5700 or NVIDIA GeForce RTX 2070. The devs recommend using an AMD Ryzen 7 3800X or Intel Core i7-10700K with 16GB of RAM and an AMD Radeon RX 6600 XT or NVIDIA GeForce RTX 3060.
Enjoy and stay tuned for more!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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