Until Dawn feature

Until Dawn Remake – AMD FSR 3.0 Frame Generation, Ray Tracing & HDR are not working on PC


Sony has just released Until Dawn Remake on PC and it appears that the PC version has numerous issues. While performance can be quite good, especially if you own an RTX GPU, the PC version has numerous features that are not working at all.

For starters, Ballistic Moon added support for Ray Tracing on PC. The devs have used RT to enhance the game’s reflections, shadows and ambient occlusion. However, the Ray Tracing settings are currently broken. Even when you enable them, the game does not appear to have any RT effects.

Here are a few comparison screenshots. As you will see, the framerate and image quality are exactly the same, with or without Ray Tracing.

Ray Tracing On-1Ray Tracing Off-1 Ray Tracing On-2Ray Tracing Off-2 Ray Tracing On-3Ray Tracing Off-3

And that’s not all. Until Dawn supports NVIDIA DLSS 3 and AMD FSR 3.0. And while NVIDIA DLSS 3 works like a charm, AMD FSR 3.0 Frame Generation is broken.

Here is a video in which we’ve tested Native 4K, NVIDIA DLSS 3 and AMD FSR 3.0. As you will see, NVIDIA DLSS 3 Super Resolution and Frame Generation work the way they should. However, AMD FSR 3.0 has issues. To be more precise, AMD FSR 3.0 FG will automatically disable itself. I don’t know what the heck is going on. Still, this is a bit disappointing for all those who don’t have an RTX 40 series GPU.

Until Dawn Remake - Native 4K vs NVIDIA DLSS 3 vs AMD FSR 3.0

Finally, HDR is also not working in this title. While there is an option for it, the game will run in an SDR container. In other words, there isn’t real HDR in this game.

To be honest, I’m shocked by the amount of technical issues this game has. Alongside the aforementioned issues, Until Dawn took a VERY LONG time to compile its shaders when I first launched it. At times, it felt like the game had crashed and was not responding. And then you have a lot of visual artifacts. For instance, sometimes hair will look completely wrong. There are also some awful flickering environmental shadows.

All in all, Until Dawn feels like a game that was rushed to come out. In some cases, this feels like a beta. I really don’t know why the game was released in this state. Truth be told, none of what I’ve seen can be described as game-breaking issues. Still, the game feels unpolished and could certainly benefit from some additional care.

Stay tuned for more!