Counter-Strike 2 feature

Valve has released the first community maps for Counter-Strike 2


Valve has just released the first community maps for Counter-Strike 2. According to the team, five new maps are now available to the game. So, let’s take a closer look at them.

Let’s talk about the two maps in Wingman: Memento and Assembly. Memento is a map set in Italy. It’s designed to look like an Italian town. On the other hand, Assembly is a map that takes place in an airplane factory. It has lots of equipment and machinery around.

Then we have the classic Pool Day. This map is only available in Arms Race.

Finally, we have two maps for Deathmatch and Casual, which are Thera and Mills.

It’s also worth noting that Valve has has given map-based skill groups an overhaul. In addition to redistributing players across the Skill Groups, the devs have also made it easier to earn those badges in the first place.

These community maps are available in the latest update for CS2. This update also includes a brand new MVP panel (and animated MVPs in Premier) and new ways to optimize your video settings.

For example, there is now a “Frame Pacing” section to the Advanced Video settings page. The devs have also added “Maximum FPS In Game” and “Maximum FPS In Menus” sliders to the Frame Pacing section. Furthermore, they increased the default “Maximum FPS In Menus” setting from 120 FPS to 200 FPS.

Like always, Steam will download this patch the next time you launch its client. Below you can also find its complete changelog.

Counter-Strike 2 June 25th Patch Notes

[ MAPS ]

Community Maps

 

  • Added community maps Thera and Mills to Competitive, Casual, and Deathmatch map groups
  • Added community maps Memento and Assembly to the Wingman map pool
  • Added community map Pool Day to the Arms Race map pool
Nuke

 

  • Fixed c4 stuck spots
Ancient

 

  • Fixed c4 stuck spots, holes in the world, and non-solids causing problems
Vertigo

 

  • Fixed c4 stuck spots and clipping
Anubis

 

  • Fixes for grenade collision and clipping

[ UI ]

  • Updated the MVP panel in all game modes
  • Added all-new animated MVP panels to Premier matches
  • Added several new MVP conditions and adjusted prior MVP rules

[ GAMEPLAY ]

  • In Competitive Matchmaking, per-map skill groups are now revealed after you earn two wins on a map.

[ VIDEO SETTINGS ]

  • Settings Recommendations
    • Added a Settings Recommendation popup if your display’s refresh rate is set below its maximum at startup. Using your display’s highest refresh rate is generally recommended.
    • Added a Settings Recommendation popup if NVIDIA G-Sync support is detected but not enabled at startup. Using G-Sync is generally recommended if your system supports it.
    • Added a Settings Recommendation popup if NVIDIA G-Sync is enabled but not V-Sync and/or NVIDIA Reflex. It is generally recommended to enable all three settings together when they are available. Note that applying these settings will limit your frame rate to your display’s refresh rate or slightly lower, which is usually the smoothest-looking and lowest input latency settings combination. See https://help.steampowered.com/en/faqs/view/418E-7A04-B0DA-9032 for technical details.
  • Removed “Main Menu Background Scenery” and “Item Inspect Background Scenery” settings from the Video Settings page. These settings are still available on the Main Menu and in the Item Inspect screens respectively.
  • The “Refresh Rate” setting now shows your display’s current refresh rate in Windowed and Fullscreen Windowed modes.
  • Removed the “Laptop Power Savings” setting which has never actually been configurable in CS2.
  • Added a “Frame Pacing” section to the Advanced Video settings page.
  • Added an “NVIDIA G-Sync” row to the Frame Pacing section which tells you whether or not G-Sync is active with your current display settings. This row may be hidden if you’re using the Vulkan renderer or if you’re not using an NVIDIA graphics card.
  • Added “Maximum FPS In Game” and “Maximum FPS In Menus” sliders to the Frame Pacing section. These control the fps_max and fps_max_ui convars respectively.
  • Increased the default “Maximum FPS In Menus” setting from 120 FPS to 200 FPS.
  • The Advanced Video visual preview now uses the “In Game” maximum FPS instead of the “In Menus” maximum.