Representatives from Valve and other companies are to be on stage at GDC to present “glNext: The Future of High Performance Graphics”.
The full line up is as follows:
Pierre-Loup Griffais | Valve Software – Developer
John McDonald | Valve Software – Developer
Johan Andersson | Electronic Arts – Frostbite Engine Team, Technical Fellow
Niklas Smedberg | Epic Games – Senior Engine Programmer
Dan Baker | Oxide Games – Graphics Architect
Aras Pranckevicius | Unity – Graphics Architect
glNext is the successor to OpenGL, the open source graphics api. OpenGl was designed so that is would be easier for developers to use as it is cross-platform and cross-language. In the past, updates to OpenGL were based on previous versions, but not with glNext. glNext has been totally redesigned with the backing of Valve and the support of AMD. AMD even sharing it’s Mantle code.
This all being designed as a followup for DirectX 12 and Mantle. With big players like Valve, Epic, and Electronic Arts at the glNext stage I’m sure we are to expect something substantial.
Matt Followell is another contributing author here at DSOGaming. A long time fan of PC Gaming and a huge supporter of the open source and homebrew movement. You’ll see him interacting with the community from time to time going by the user-name of Radapples.
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