Focus Home Interactive has announced that its upcoming RPG, Vampyr, has been delayed until Spring 2018. According to DONTNOD’s CEO, this delay was caused by a technical issue. Moreover, this delay will give the team extra time to polish and balance the game before releasing it.
As Oskar Guilbert, CEO of DontNod Entertainment, stated:
“Delaying the release of a project you hold dear is always a tough decision. However, we believe that meeting a deadline should never compromise quality. We were still convinced just a few weeks ago that we would be able to release Vampyr this year. Unfortunately, a technical issue – now solved – has set our teams’ schedule back at the end of the development.
This delay allows us enough time for all the polishing and balancing phase, much needed for a game of Vampyr’s scope, with its ambitious, semi-open world, its complex narrative and deep RPG mechanics that give players a real impact on the world.”
Vampyr is powered by Unreal Engine 4 and promises to feature versatile RPG skill-trees that change the way you play, a wide range of crafted weapons and powerful Vampire abilities to defeat a large and unique bestiary, and will offer the ability to save or kill every civilian (and these decisions will shape the game’s story).
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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