Ever wondered what a modern-day version of Minecraft would look like? Well, the man behind VoxelFarm had – most probably – the same question in his head when he started creating it. VoxelFarm is a voxel engine that supports meshes and features a procedurally generated terrain. It looks cool and is programmed by an individual, Miguel Cepero. Miguel and some friends will be creating a game with this tech that will allow large numbers of players to come together, or play solo if they want to. The core idea will be to explore new interesting places, claim them, and develop them. Miguel has released two new videos for this engine that can be viewed below.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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