Blizzard has released a brand new update for Warcraft III: Reforged. According to the release notes, the February 24th patch will update your game version to 1.32.2. The update brings a number of gameplay and interface tweaks, as well as improvements to its campaign.
Going into more details, the February 24th update adjusts audio levels for some dialogue and tweaks the animations, triggers, and cameras for some cutscenes. It also fixes multiple campaign missions that had units appear invisible. Furthermore, it fixes multiple inventory issues for the Rexxar campaign.
This latest patch also improves overall stability. For instance, it fixes a crash that could occur while playing campaign, versus, or custom games with the ‘Low’ texture setting. It also fixes a crash that could occur in systems with a high number of logical processors.
As always, Battlenet will automatically download this update the next time you launch its client. Below you can also find its complete changelog.
Warcraft III: Reforged February 24th Update 1.32.2 Release Notes
Campaign
- Audio levels for some dialogue have been adjusted.
- The animations, triggers, and cameras for some cutscenes have been tweaked.
- Fixed multiple campaign missions that had units appear invisible.
- Fixes multiple inventory issues for the Rexxar campaign.
- Fixed multiple bugs throughout the Reign of Chaos and The Frozen Throne Campaigns
- Updated the cutscene cinematic panel to transition cleanly between conversations.
- Fixed issues making Twilight of the Gods in the Reforged campaign easier to complete than intended.
- Tyrande’s inventory will no longer be absent on the Daughters of the Moon and The Awakening of Stormrage missions in the Classic campaign.
Custom Games
- Fixed multiple missing assets that were impacting Custom Games.
- Updated the Custom Games list to better optimize searching.
Gameplay
- Fixed an issue where if a player quit multiple games and switched graphic settings, the user would get a “Match Found” but the game wouldn’t start.
- The Female Demon Hunter now uniquely metamorphosizes to her own model.
- Fixed an issue with Tranquil Paths where creeps were invisible.
- Updated the Firelord’s Incinerate ability icon in Reforged. It can still be auto-cast as normal.
- Guardian Golem now has an auto-attack impact sound.
- Fixed an issue where the Blademaster was immune to non-magic abilities like Ensnare while using the Bladestorm ability.
- Lady Vashj has a small update to her head to address her human ears.
- Succubus models are now visually distinct.
- Fixed an issue where new Reforged death sounds were playing in Classic Mode.
- Three maps have been temporarily removed from their respective map pools due to instability: Ruins of Stratholme (3v3), Banewood Bog LV (4v4), and Fountain of Manipulation (FFA). They may return once the issue has been resolved.
Interface
- Players are now able to leave the matchmaking queue in versus mode.
- Fixed an issue with team members entering a broken state when cancelling queue while the team is disbanded.
- When a player leaves a match, remaining players no longer receive the additional message “Blizzard has left the game.”
- Transitioning from cinematics to a mission no longer briefly displays campaign selection.
- Battletags now consistently show for team invites in the user interface.
- Map Vetos now save for Versus FFA Mode.
- Ultra-Widescreen is now a viable option in the options menu.
- The Grid Hotkey option now works correctly for campaign and hero units.
- Addressed multiple localization fixes for text, subtitles, and truncation in campaign and online play.
- Added Squelching to chat channel functionality.
- Fixed multiple portrait issues with units in both campaign and online play.
Editor
- Fixed an issue where melee-only abilities were showing up as hidden in the editor when using custom data.
System
- Fixed a crash that could occur while playing campaign, versus, or custom games with the ‘Low’ texture setting.
- Fixed a crash that could occur in systems with a high number of logical processors.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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