Behaviour Interactive announced that its upcoming massively multiplayer online role-playing game, Warhammer 40,000: Eternal Crusade, is now being developed with Epic Games’ Unreal Engine 4. The science fiction third-person shooter is the studio’s first title developed on Unreal Engine 4 and features a rich online game experience made by fans for the fans.
Rémi Racine, Founder and CEO of Behaviour Interactive, said:
“After evaluating our engine options we decided that Unreal Engine 4 and the team at Epic offered the type of support and the best toolset to make the Warhammer world come to life. The sheer amount of productivity tools we get right out of the box have helped the game’s development progress significantly faster, allowing the team to ensure the highest quality at a rate we couldn’t have achieved before.”
Warhammer 40,000: Eternal Crusade is set in the globally recognized Games Workshop Warhammer 40,000 universe. Players select one of four factions of the 41st millennium and fight other players for control of a persistent world at war. The action-based shooter features massive battles in which players fight to control sectors of the game and earn the right to customize and craft their characters in a deep progression system drawn from Warhammer 40,000 lore.
Joe Kreiner, Head of Licensing, Americas at Epic Games, added:
“We love being a partner in this project and couldn’t be more thrilled to provide the tools that are helping ship a highly-anticipated MMO like Warhammer 40,000 Eternal Crusade. The team at Behaviour Interactive is a welcome addition to the Unreal family with their vast experience in the gaming industry and successful portfolio of titles.”
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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