A couple of days ago, we informed you about the new engine that will be powering Watch Dogs, the Disrupt engine. Naturally, what came to our mind was that the Disrupt engine would be an evolution of the AnvilNext engine, the engine used in Assassin’s Creed III. Therefore, we decided to ask Sebastien Viard, Technical Director on Watch Dogs, about it and whether this engine would be plagued by the same performance issues we’ve encountered in Assassin’s Creed III.
Thankfully, Sebastien told us that the Disrupt engine won’t be facing such issues like all previous Ubisoft engines. Sebastien insisted that this is a brand new engine and that it is not based on the AnvilNext engine, which is why the Disrupt engine won’t have those performance issues.
Of course we are a bit sceptic about this new engine. Let’s not forget that Bethesda was promoting its Creation engine as a brand new engine, when in fact it was a simple evolution of the GameBryo engine.
Naturally, we’ll give Ubisoft the benefit of the doubt for now, and we hope that this engine will take full advantage of quad-cores. Far Cry 3 in DX9 was a perfect example of a great engine, and we are sure that Ubisoft can deliver.
Ubisoft has also released a new screenshot from Watch Dogs that can be viewed below!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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