Ubisoft has released a brand new update for Watch Dogs Legion. According to the release notes, Update 2.30 packs numerous PC fixes, aiming to improve overall stability and performance.
Going into more details, this latest patch fixes an issue where lightning could get overblown during the day. It also optimizes loading time when quitting to the main menu. Not only that, but it packs further optimizations to save games to reduce the likelihood of corruption and lost progression.
As said, this latest update aims to improve stability by fixing a number of crashes. For instance, it fixes a crash that could occur when loading the team menu. It also fixes an out of memory crash, as well as a crash that could occur when enabling or disabling Ray Tracing.
As always, Epic Games Store and UPLAY will download Update 2.30 the next time you launch their clients. Below you can also find its complete changelog.
Watch Dogs Legion Update 2.30 Release Notes
Global
- Fixed an issue that allowed players to change game difficulty and permadeath options while in the main menu.
- Fixed an issue where a black screen could occur when opening the door to hidden rooms.
- Super Game Over: Fixed an issue where, after getting Game Over in Permadeath Mode, players would spawn without any player characters when starting a new game.
- Players can no longer defy space and time to open an ETO safe an infinite amount of times.
PC
- Fixed an issue where operatives would sometimes fall through the water on builds with AMD GPUs.
- Fixed an issue where players could get stuck on saving after exiting the game.
- Also fixed a crash that could occur when loading the team menu.
- Fixed a crash that might occur when using the inventory.
- Fixed an issue where lightning could get overblown during the day.
- Optimized loading time when quitting to the main menu.
- Fixed a crash that could occur when the game autodetected input devices.
- Fixed an out of memory crash.
- Also fixed a crash that could occur when enabling or disabling Ray Tracing.
- Further optimizations made to save games to reduce the likelihood of corruption and lost progression.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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