Ubisoft has revealed some of the graphical features that will be featured in the PC version of Watch Dogs. As we all know, Watch Dogs is powered by the Disrupt engine; an engine that was developed to ‘have state of the art visuals on all its quality levels.’ This could obviously mean that the game won’t suffer from the optimization issues spotted in other Ubisoft titles, like Assassin’s Creed III (that is powered by a different engine, mind you). After all, this was already hinted back in February.
As Francis Boivin (Team Lead Programmer) told GamingBolt in an interview:
“We needed to have AO, massive dynamic light support, HDR, GI, depth of field, etc. to fully realize the ambition of art direction. We improved on techniques that we worked on in the past and surveyed what was available for the highest level of quality we wanted to achieve. We didn’t just integrate the technique of the moment, but spent quite some time turning stuff around and mixing algorithms so they fit our requirements.”
From our previous coverage, we also know that the PC version of Watch Dogs will support DX11, tessellation and Nvidia’s TXAA.
In Watch Dogs, players will be immersed in a living, breathing and fully connected recreation of Chicago. Players will assume the role of Aiden Pearce, a new type of vigilante who, with the help of his smartphone, will use his ability to hack into Chicago’s central operating system (CTOS) and control almost every element of the city.
Aiden will be able to tap into the city’s omnipresent security cameras, download personal information to locate a target, control systems such as traffic lights or public transportation to stop a chase, and more. The city of Chicago is now the ultimate weapon. Fans can stay connected to Watch Dogs by visiting the official website, Facebook page and Twitter account.
The game is scheduled for a November 22nd release on PC, X360 and PS3. The game will be also coming to next-gen consoles at a later date. Contrary to Assassin’s Creed III, Ubisoft stated that Watch Dogs PC would not be delayed but then again, this is Ubisoft we’re talking about!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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