Compulsion Games has released a brand new update for We Happy Few that includes fixes for performance optimization, crash fixes, fixes for progression blockers, fixes for gameplay bugs, localization fixes, and a new save game system.
Going into more details, patch 1.6 brings a fix for audio corruption issue that could occur after extended periods of play, fixes many stuck spots, adds missing collisions, prevents subtitles from keep playing when pausing a cinematic and resolves the visual/collision issues that could occur when running too fast.
This patch also comes with numerous gameplay tweaks/fixes. For example, it improves weapon combo feel, prevents AI opponents from attacking when not in range, reduces shoe durability, fixes a bug that could cause the character to continue taking damage when fast travelling in toxic fog and more.
As always, Steam will auto-download this patch the next time you launch its client. The full release notes contain some Quest fixes (that could feature spoilers) so we’ve removed them from the changelog (you can find them here).
We Happy Few Patch 1.6 Release Notes
General Bugs/Stability
• Reworked save system and menu. You now have access to significantly more saves and save slots than before.
• Performance improvements.
• Crash fixes.
• Fix for audio corruption issue that could occur after extended periods of play.
• Many localization fixes.
• Many stuck spots fixed and missing collision added.
• Added missing names to the credits.
• Fixed issue where, rarely, the game could return to the main menu after loading occurs.
• Save games will no longer rarely get stuck in a state where no input is accepted, including the Esc key.
• Loading videos will no longer use the default ‘Happy is the Country with no Past’ if the user is playing in a language other than English
• Subtitles no longer keep playing when pausing a cinematic.
• Dying now loads the most recent save state, rather than the last autosave.
• Emitted lights will no longer sometimes fail to render when entering an area for the first time.
• Save/Load no longer causes (Unconscious) NPCs to be tagged as (Deceased) when loading back in. Don’t worry – they were never really dead, just mislabelled.
• Alternating the quality game settings no longer causes the weapons equipped on characters to disappear from view.
• Train station flashback audio should now always play during their related cutscene.
• Running too fast can no longer cause visual/collision issues.
• Systemic NPCs and those who should be on patrol in encounters should no longer occasionally stand in place motionless until suspicion is triggered.
• Large amounts of corpses or NPCs no longer cause game to behave oddly.
• Subtitles should now appear in cinematics for community localizations during Arthur’s prologue.
Gameplay Fixes• Combat: Combo controls – improved weapon combo feel.
• Combat: AIs should no longer attack when not in range.
• Shoe durability was way too high. Now shoes should not last until the heat death of the universe.
• Chronobalm is no longer effective during cutscenes, conversations and certain animations, which could cause synchronization issues. Reloading the game while under Chronobalm effects also no longer makes Sally move significantly faster without feedback until the effect wears off.
• Go Go Juice no longer puts the player into a dying state once it expires. Instead, Go Go Juice withdrawal has been implemented.
• Somnambulax effect now depletes over time.
• Crawling into a window will no longer cause the player to become stuck.
• Rubbish bin hiding has been reworked to not allow you to get stuck in geometry when leaving the hiding spot.
• After the final cutscene of Sally’s story, the game will no longer occasionally freeze after pressing “A” to start Ollie’s story.
• Fixed possible locations for the Common Pituitary Fluid and Beefy Pituitary Fluid.
• Sally: Previously harvested butterflies no longer re-spawn in an unharvestable state.
• Sally: Jubilator Activator and Advanced Machine bits now spawn to craft any upgraded version of the Jolly Brolly.
• Sally/Ollie can now run once the stamina bar has been depleted at the Hard difficulty while having the Plague, Low Blood Sugar and the Hunger Status Effects.
• Arthur/Ollie – The Truth Shall Set You Free: Artifacting no longer occurs on remember/forget scene if random buttons are pushed.
• Arthur/Sally: After acquiring the backstabber skill, tranquilizer darts will no longer one shot kill unaware wastrels on the first two garden district islands. Also tranquilizer darts no longer do damage.
• Ollie: Can no longer get stuck in a death loop due to high blood sugar.
• NPCs should no longer be missing their hair variants in-game.
• NPCs now gesture in conversation when standing in front of each other.
• Fast travelling while in toxic fog no longer causes the character to continue taking damage.
• Flavor text of the Victory Meat no longer incorrectly states that it contains Joy.
• Getting shoved while getting inside a Joy booth no longer causes the character to get stuck inside them.
• Fixed issues caused by looking down, jumping and getting close enough to mantle a window that has furniture in front of it.
• Opening chests with a lock-pick while having a weapon equipped no longer causes the weapon to suddenly appear horizontally on screen during the unlock animation.
• Power Cells in compliment machines no longer appear removable.
• Quickly alternating between certain actions and the dropping prompt while carrying a body no longer prevents it from being dropped/thrown.
• Running into thrown bodies no longer sends them flying away.
• No longer possible to buy more than what the character has money for, which lead to an infinite money exploit.
• The player can no longer remain indefinitely suspicious due to vandalism.
• Grapefruit Juice behaviour is now consistent with its stats.
• Lockpicking a door at a certain angle no longer causes the player to pick the lock from the other side of the door.
• Players should now always be able to exit the Maidenholm shelter.
• Quest NPCs will now respawn if you lure them more than 150 meters away from their location, forcing them to disappear.
• On Easy difficulty, fast traveling no longer depletes the Hunger and Thirst meters, eventually triggering the debuffs.
• Corporal Cheeseman will no longer fall out of world when hit by Ollie with an enhanced cricket bat.
• Plagued Wastrels now aggro/attack the player on sight in all cases.
• Player can no longer obtain the Bone Saw with the Breaker Manual.
• No longer possible to duplicate equipment by equipping a stack and dropping directly from the equipped item.
• Food poisoning and drugged state caused by Histoplasma statuses no longer refresh after performing a save/load.
• Tea no longer has a Joy bar in its description.
• Toasted Chicory no longer has a Joy bar in its description.
• Joy overdose is now no longer suspicious to NPCs in the Village.
• Throwing a preplaced body right after grabbing it no longer causes issues.
• Blocking or attacking while vomiting, no longer pauses vomiting or leads to temporary paralysis.
• Player now receives murder credit from bleeders.UI
• The prompt to carry a body while performing a takedown now correctly informs the player to HOLD the button rather than press it.
• The “Container” menu now shows all items by default (instead of the last item tab selected).
• Car “trunk” renamed to “boot”, in accordance with Her Majesty’s lexicon.
• Failed quests now moved to the “Completed” section of the Journal.
• Ollie: Pressing the “Continue” button from the main menu after completing Ollie’s progression could prompt a confirmation but doesn’t load any game.
• Controller Aim Sensitivity X text spells “Hotizontal” instead of Horizontal. This one pains us internally.
• Flashbacks in the theatre will no longer be played from the beginning upon pausing and resuming them.
• Buying until the till goes past 999£ no longer causes the till counter to split and become hard to read.
• Failing an encounter before obtaining it no longer causes the journal entry to be blank.
• The fully extended carrying capacity tip has been amended for better clarity.
• Objects given to the player via blueprint nodes now properly give the player a notification.
• Status UI overlaps with the compass when the aspect ratio is 4:3 or 16:10.
• Added a prompt informing the player how to confirm Fast Travel when using a controller for some locations.
• Fixed news prompt in main menu when using a controller.
• Removed player death statistic from the statistics screen.Achievements and Collectibles
• Uncle Jack Show broadcasts will now be unlocked in the Theatre when watching them on a home TV or listening to them on a radio already turned on, if you watch/listen for a few seconds.
• “Gimme Shelter” achievement now correctly unlocks after discovering all five shelters (previously was 4).
• “You Do Know Jack” achievement now correctly unlocks when collecting the last mask in Sally’s Story (even though 1 broadcast was still missing).
• “Gotta Catch Them All!” achievement now unlocked after collecting the correct number of butterflies.
• The ‘Swimming’ mask in The Great Stink will now be visible from further away.
• “News Hour – Well look at you!” is now present in the theatre after collection.World Generation
• Bobby poppers and other objects should no longer be able to spawn in front of doors or entrances to hiding alleys.
• Benches should no longer smerge with waste bins, post boxes, walls, joy booths or other decorators.
• Dig Spots should now always spawn at the right height to dig them.
• Ollie – A Pomaceous Puzzles: Bobbies and gas mask now spawn on all world seeds.
• Fixed issues where the shape of the Garden District Islands may create holes and stuck spots around the edges of the islands where the Village and the Wild portions merge.
• Village – Hills and roads/streets can no longer generate lower than intended, leading to multiple issues.
• Ollie: Fixed floating terrain in Lud’s Holm
• Sally: Fixed road generating irregularly on a certain worldgen.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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