Toxic Games, a newly formed small independent developer based in Newport, South Wales founded by former classmates, began development of Q.U.B.E. as a student project in 2009. All three core members are game designers with no programming expertise. Thanks to the encouragement of academic mentors and industry professionals, and with the help of the Indie Fund for start-ups, Toxic Games went from student hobbyists to independent developers upon graduation from university. Toxic Games plans to release their debut title, Q.U.B.E. with the support of Indie-Fund in late 2011 to early 2012.
Q.U.B.E. is a first-person, singleplayer game that begins in a sterile, white cubic environment that is based on the UDK. The game presents the player with a series of brain-teasing puzzles, ranging from physics-based challenges and 3D jigsaws to platform-based trials.
With the aid of technologically enhanced gloves, the player manipulates and navigates a deep space training facility packed with cubes. The player can pull red blocks one at a time, extract multiple cubes of yellow all at once, use blue cubes for jumping, and push green cubes around the environment.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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