Ubisoft announced today that Werewolves Within, one of the first multiplayer virtual reality games, is now available on Oculus Rift, PlayStation VR and HTC Vive, with cross-platform play available between all of those devices. In order to celebrate this announcement, Ubisoft released the game’s launch trailer that can be viewed below.
Developed by Red Storm Entertainment, Werewolves Within aims to capture the essence and competitive spirit of being at the game table through VR technology. The game is inspired by classic social games of hidden roles and social deduction, and promises to mimic a real-life party game experience.
Designed for five to eight players, Werewolves Within keeps everyone on their toes, constantly questioning each other and testing their personal judgement. To discover the werewolves among them, players will use the skills and knowledge provided by their secret role, as well as a guidebook filled with hints to help inform their vote for who they think the werewolf is. Whether playing as a vigilant villager, a devious werewolf or one of the specialty roles, no two games are ever the same.
By utilising unique technology for VR avatars, including animations based on voice inflection analysis and emphatic emotes, Werewolves Within captures players’ real-life actions and body language and reflects them through their in-game character. The game also allows players to employ a variety of natural gestures that enhance the social experience even further.
Enjoy!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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