Wolfenstein: Youngblood released ins a few days and it appears that it will not support real-time ray tracing at launch. This has been confirmed by the game’s executive producer Jerk Gustafsson who claims that MachineGames and NVIDIA are currently working on implementing them.
As Gustafsson told VentureBeat
“We’re working together with Nvidia on that, but raytracing won’t be available at launch. The engineers at Nvidia are still hard at work getting that solution to look as good as possible for the game, and the date is still to be determined. But from what we’ve seen so far, it’ll be good.”
Unfortunately, Gustafsson did not reveal any additional details so we don’t know for which effects ray tracing will be used. My guess is that RTX will be used for the game’s reflections, though it be awesome if MachineGames and NVIDIA also use RTX in order to enhance the game’s global illumination and shadows.
The game will also be using NVIDIA’s Adaptive Shading tech, and will be protected by the Denuvo anti-tamper tech.
Wolfenstein: Youngblood releases on August 26th and Bethesda has already provided us with a review code (so expect our initial PC performance impressions to go live on July 25th).
Stay tuned for more!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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