Lichdom impressed a lot of people when it was showcased at AMD’s latest press event, and since this is a new game powered by CRYENGINE, we felt the need to ask the studio about some interesting things. One of them was the game’s multicore CPU support to which Charles Hollingsworth, Engineering Director at Xaviant, revealed that there were no significant performance gains while using more than four CPU cores.
As Hollingsworth told us:
“We do utilize multiple CPU cores by leveraging the CryENGINE threading model for its various subsystems, including the renderer. We have found that going beyond four cores gives diminishing returns. The player would likely experience GPU bottlenecks before taking advantage of more cores past that point.”
In other news, Michael McMain, CEO Founder and Creative Director at Xaviant Games, told us that the team hopes to bring Lichdom on next-gen consoles.
“We are designing this game with both the PC and the next-gen console in mind. We selected a specific set of machine specs we thought would fit that hardware profile. We will support a full controller experience and we are designing the game with 1080p in mind. So yes, we expect to see this game on the next-gen consoles.”
Stay tuned for our full interview that will go live tomorrow!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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