Earlier this month, we informed you about the cancellation of the fan remakes for Mortal Kombat 1, 2 and 3. As we wrote, the team behind this Mortal Kombat HD fan project, known back then as Mortal Kombat HD Remix, was aiming to create proper HD versions of the first three classic 2D MK fighting games. And today, we are happy to report that you can download and play the prototype versions of this fan remake.
There are currently two versions of Mortal Kombat Returns, also known as Mortal Kombat HD Remix or Mortal Kombat HD Remake. The first one was developed in GameMaker, has both Scorpion and Sub-zero battling, and features the classic character select screen. The second was developed in the Unity Engine, only features Sub-Zero, and was the most recent version of Mortal Kombat HD. And in case you were wondering, yes; you can perform fatalities in both of these prototypes.
You can download the GameMaker version from here and the Unity Engine version from here.
Do note that these demos are just prototypes, meaning that you may experience some bugs and glitches. We’ve tested these two games ourselves and didn’t encounter any major issues. For some reason, we found the GameMaker version to be smoother (particularly the animations) than the Unity Engine. Normally, the Unity version should be the better one but in our tests we found the GameMaker version to be closer to the original game. As we wrote in our previous article.
“Mortal Kombat HD using Game Maker was put together by using recordings of the original Mortal Kombat arcade being played through the M.A.M.E. arcade emulator. This allowed the team to get exactly how many frames long a particular move should last so that it could match up the gameplay very closely if not exactly like the original. Although this video matching approach wasn’t flawless it was 90% of the way there in helping us reproduce the gameplay.
Mortal Kombat Returns would feature the original Mortal Kombat gameplay but it was built from the ground up in Unity Engine to feature more animations for a smoother more modern looking game. The developers also developed tools to efficiently allow non programmers to edit hit box and hurt box information visually. Flags could be set within the editor to allow animations to trigger and to effect game play physics, gravity, hit stops and much more.”
Have fun!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email