CryZENx has released a brand new version of his Zelda Ocarina Of Time’s Kokiri Forest remake in Unreal Engine 4. This remake comes with cut-scenes and gameplay mechanics. In other words, this isn’t just a map that players can explore.
This isn’t the first Zelda project that CryZENx has released. In the past, CryZENx released more Zelda remakes in Unreal Engine 4. Some of them were the Inside Deku Tree, Kakariko Village and Hyrule Field.
However, and as we’ve already mentioned, this latest Zelda Unreal Engine 4 remake is not just a map. Players can interact with objects, they can pick up and throw pots, they can collect crystals and there is a working shop. Players can also fight enemies and there is an inventory system.
To put it simple; this project will give you an idea of what a Zelda Ocarina of Time remake could have looked like. Not only in visuals, but also in gameplay. Ironically, this fan remake may be closer to the gameplay of the N64 version than any possible future official remake. Unless of course Nintendo sticks to what made Zelda Ocarina of Time great.
Now as we all know, a Zelda game on the PC seems unlikely. Contrary to Microsoft, Nintendo is not willing to release its first-party games on our platform. As such, these fans remakes are the only way to experience these titles. That is unless you’re using an emulator to play the older games.
Those interested can download the Zelda Ocarina Of Time’s Kokiri Forest remake in Unreal Engine 4 from here.
Have fun!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email