NVIDIA GeForce 419.67 WHQL driver is optimized for Battlefield 5 Firestorm, Sekiro and Anthem DLSS

NVIDIA has released a brand new driver for its graphics cards. According to the release notes, the NVIDIA GeForce 419.67 WHQL driver is optimized for the battle royale Firestorm mode for Battlefield 5, the upcoming DLSS version of Anthem, the recently released ray tracing effects for Shadow of the Tomb Raider and Sekiro: Shadows Die … Continue reading NVIDIA GeForce 419.67 WHQL driver is optimized for Battlefield 5 Firestorm, Sekiro and Anthem DLSS

Metro Exodus will support DLSS alongside the real-time ray tracing RTX effects

NVIDIA has officially confirmed that it will work together with 4A Games in order to add support for Deep Learning Super Sampling (DLSS) in Metro Exodus. The green team did not reveal any additional details (like whether DLSS will only be available for 4K resolutions or whether it will be available for both 1440p and … Continue reading Metro Exodus will support DLSS alongside the real-time ray tracing RTX effects

NVIDIA GeForce RTX 2080Ti benchmarked in the ten most demanding PC games

After almost a month, our EVGA GeForce RTX 2080Ti XC has finally arrived. As such, we’ve decided to test the ten most demanding PC games that are currently available and see how this new GPU performs. Now I’m pretty sure that most of you have heard that this GPU targets a 4K/60fps experience, however the … Continue reading NVIDIA GeForce RTX 2080Ti benchmarked in the ten most demanding PC games

AMD on The Witcher 3 Hairworks Performance Issues, Optimization & Graphics Innovation

It’s been a really tough week for AMD. The Witcher 3 has just been released and according to reports, the game’s Hairworks effects have a huge performance impact on all Radeon GPUs. AMD accused NVIDIA for sabotaging AMD cards in The Witcher 3, and some media tried defending the green team. And AMD decided yesterday to … Continue reading AMD on The Witcher 3 Hairworks Performance Issues, Optimization & Graphics Innovation

Report: Despite Claims, Most PC Games Are Still Unable To Take Advantage Of More Than 4 CPU Cores

Well, you gotta love developers. This past year, we’ve been hearing from a lot of teams that their games were taking advantage of more than four CPU cores. And you know what? We decided to put a lot of CPU-bound games to the test. The results are a bit disheartening – to say the least – … Continue reading Report: Despite Claims, Most PC Games Are Still Unable To Take Advantage Of More Than 4 CPU Cores