Here are the highlights of this year’s SIGGRAPH event

SIGGRAPH 2017, the world’s leading annual interdisciplinary educational experience showcasing the latest in computer graphics and interactive techniques, announces highlights of the innovative contributions to this year’s Games and Mobile programs. SIGGRAPH 2017 will mark the 44th International Conference and Exhibition on Computer Graphics and Interactive Techniques, and will be held 30 July–3 August 2017 … Continue reading Here are the highlights of this year’s SIGGRAPH event

PlatinumGames would love to release all of its games to the PC, but that’s up to publishers

These past few years, we’ve seen a lot of Japanese – as well as previously console-only – titles hitting the PC. And that’s because the PC market is currently huge and, let’s face it, most publishers and developers cannot simply ignore it. The same applies to the developer behind Bayonetta and Vanquish who told PCGamer that … Continue reading PlatinumGames would love to release all of its games to the PC, but that’s up to publishers

Tom Clancy’s Ghost Recon: Wildlands – PC Performance Analysis

Tom Clancy’s Ghost Recon: Wildlands is a game that a lot of PC gamers were looking forward to. This new Ghost Recon game is an open-world online tactical third-person/first-person hybrid that supports both solo and four-player co-op. Tom Clancy’s Ghost Recon: Wildlands is powered by the latest version of the AnvilNext Engine, so it’s time … Continue reading Tom Clancy’s Ghost Recon: Wildlands – PC Performance Analysis

Square Enix on DX12: “It took around three weeks to get the basic rendering working on DirectX 12”

During this year’s Build Developer Conference, Microsoft showcased an amazing tech demo from Square Enix. Afterwards, Microsoft presented an interview in which Square Enix revealed that it took them three weeks to get the basic rendering of their Luminous engine running on DX12. Not only that, but Square Enix claimed that it wasn’t really a … Continue reading Square Enix on DX12: “It took around three weeks to get the basic rendering working on DirectX 12”