At Microsoft’s Windows 10 event we were told that PC games purchased on the Xbox Marketplace on Windows 10 would have cross-play with their Xbox One counterparts starting with Fable Legends. Continue reading Cross-Buy to be featured on Windows 10
DirectX 12 – ExecuteIndirect Command Further Improves Performance & Greatly Reduces CPU Usage
At GDC 2015, Microsoft revealed a new, complete indirect dispatching draw solution that can be used by all DX12 hardware from Feature Level 11 and up. This new draw solution replaces DX11’s DrawIndirect and DispatchIndirect, and brings major performance improvements to the already incredible performance that DX12 can achieve. Continue reading DirectX 12 – ExecuteIndirect Command Further Improves Performance & Greatly Reduces CPU Usage
Latest NVIDIA PhysX Source Code Available for Free on GitHub to Everyone
Yesterday we informed you about the free availability of NVIDIA’s PhysX to all Unreal Engine 4 developers. And today, we are happy to report that NVIDIA has opened up the latest PhysX Source Code to everyone via GitHub. Continue reading Latest NVIDIA PhysX Source Code Available for Free on GitHub to Everyone
Zombie Army Trilogy Is Now Available
Rebellion announced today that Zombie Army Trilogy is now available on Steam. Rebellion also got in touch with us, therefore you can look forward to a Performance Analysis and a Review. In addition, Rebellion has released the launch trailer for Zombie Army Trilogy that can be viewed below. Continue reading Zombie Army Trilogy Is Now Available
FaceFX Runtime Integrated with Unreal Engine 4, Free To All Non-Commercial Projects & Indie Games
OC3 Entertainment has announced an integration of the FaceFX Runtime with Unreal Engine 4. The combined solution will create a streamlined process for creating talking characters in Epic Games’ award winning engine and will be available free of charge for non-commercial projects and indie games. Continue reading FaceFX Runtime Integrated with Unreal Engine 4, Free To All Non-Commercial Projects & Indie Games
New Expansion for Stronghold Kingdoms Available Now for Free
Firefly Studios today released an ambitious new expansion for Stronghold Kingdoms — Stronghold Kingdoms: Rise of The Wolf, available now for free on PC and Mac. As the press release reads, Rise of The Wolf recreates the savage world of the original Stronghold in an MMO environment, featuring new PvE gameplay in a world under siege from series antagonist The Wolf. Continue reading New Expansion for Stronghold Kingdoms Available Now for Free
Cities: Skylines – Final Dev Diary Focuses on In-Game Tools
Paradox Interactive and Colossal Order have released the final instalment of their video developer diary series for Cities: Skylines, the highly anticipated city simulation game for PC, Mac and Linux set to break ground on March 10th. Continue reading Cities: Skylines – Final Dev Diary Focuses on In-Game Tools
Super Dungeon Bros & Siegecraft Commander Are Coming To PC With Cross-Platform Support
Wired Productions and Blowfish Studios have announced that Super Dungeon Bros and Siegecraft Commander are coming to Windows 10 and will be among the first titles to take advantage of the much anticipated cross-device multiplayer gameplay between Xbox One and Windows 10 PC systems. Continue reading Super Dungeon Bros & Siegecraft Commander Are Coming To PC With Cross-Platform Support
Ashes of the Singularity – First In-Game Footage Shows Performance Difference Between DX11 & DX12
Stardock’s Brad Wardell has shared a video, showing the first in-game footage from his upcoming strategy game, Ashes of the Singularity. Ashes of the Singularity is powered by the Nitrous Engine, and this video shows the initial performance difference between DX11 and DX12. Enjoy! Continue reading Ashes of the Singularity – First In-Game Footage Shows Performance Difference Between DX11 & DX12
Ex-Maxis Dev on EA – Great Place to Work, Maxis Was Closed Due to The Sims Overshadowing SimCity
Reddit’s member ‘vertexnormal‘ – who is a former Maxis developer – has talked a bit about the closure of Maxis Emeryville, and shed some additional light to it. According to vertexnormal, Maxis Emeryville was closed because the SimCity series was it suffered from The Sims’ huge success. And even though the older SimCity games made a profit, they were not even close to what The Sims had achieved. Continue reading Ex-Maxis Dev on EA – Great Place to Work, Maxis Was Closed Due to The Sims Overshadowing SimCity