YouTube’s ‘Yorkie065’ has shared a video in which he explains the 24hour day and night cycle in Project CARS, along with weather settings. It’s a pretty interesting video, so be sure to give it a go. Project CARS is currently planned for an April 2nd release. Enjoy! Continue reading Project Cars – 24Hour Day – Night Cycle with Weather Transitions
Dying Light Gets Cool Short Live-Action Film
Techland and Flying Carpet Studio have created a live-action short-film “The Last Supply Drop” dedicated to Dying Light. Telling a story about four quarantine survivors’ last ditch attempt to get to an air-drop full of crucial supplies, the video brings Dying Light key gameplay features to the real life, including parkour movement, car traps, and the fan-favorite dropkick attacks. Enjoy! Continue reading Dying Light Gets Cool Short Live-Action Film
Cities: Skylines & Total War: ATTILA Are This Week’s Best Selling PC Titles on Steam, GMG & UK
The latest PC UK retail, Green Man Gaming and Steam digital charts have been revealed and as we can see, Total War: ATTILA and Cities: Skylines are this week’s best selling titles in UK, on GMG and on Steam. Continue reading Cities: Skylines & Total War: ATTILA Are This Week’s Best Selling PC Titles on Steam, GMG & UK
This Wide Open Landscape Map Shows What Open World Games Could Look like in Unreal Engine 4
Alireza Khajeh Ali has informed us about a new map he’s been working in Unreal Engine 4. This map comes with Cloud Shadows support and features a nice global illumination effect, as well as very high quality textures plus normal maps at 2048×2048 resolution. The size of the map is 4033×4033. Enjoy! Continue reading This Wide Open Landscape Map Shows What Open World Games Could Look like in Unreal Engine 4
The Quick & Dirty: Weekly PC News Digest
Where was it? We’re trying a new release date, sorry folks! Tell me if you hate it! We’ll see what this does to viewership. Aren’t experiments fun? Oh and it ran long at 20 minutes, sorry but there was so much news! Continue reading The Quick & Dirty: Weekly PC News Digest
Spring Cleaning: SSD Caching
Now this one is a bit on the advanced side of things, previously I have shown simple fixes to speed up your machine, but this one is a bit more difficult to setup. Today I’m going to be talking about SSD caching. Continue reading Spring Cleaning: SSD Caching
Skyrim Still Features The Most Beautiful & Most Detailed Greenish Environments
Bethesda will hold on June 14th and a lot of gamers expect the big publisher to unveil the next iteration of the Elder Scrolls series. Therefore, today we decided to take yet another look at the previous entry in the Elder Scrolls series, Skyrim. Thanks to its modding community, Skyrim is able to push some of the best video-game visuals ever created. And this week, ENBSeries members ‘Unreal’ and ‘electricsheep26354’ focused on its flora, showing off the most detailed greenish environments ever featured in a video-game. Enjoy! Continue reading Skyrim Still Features The Most Beautiful & Most Detailed Greenish Environments
Grimoire: Manastorm – First Impressions
I found about this game while browsing reddit. The developer had posted in /r/gamedev asking why their game had such a poor launch and what could they have done better. I contacted the dev saying I would review their game, but I would not be dolling out good reviews just because I support Indie Developers. Continue reading Grimoire: Manastorm – First Impressions
Review: Binary Domain
Want another third person shooter? This time made by the team behind Yakuza? Based in Japan with robots that fall apart? You might have some interest in Binary Domain because it’s actually kind of cool. Hit the jump for the full review. Feedback welcomed as always! Continue reading Review: Binary Domain
Evolve Will Receive NVIDIA GameWorks Treatment via a Future Patch
Now this passed under our radar. NVIDIA has announced that it’s been working closely with Turtle Rock Studios in order to add GameWorks features to Evolve. The green team did not reveal what specific GameWorks will be featured or when they will be added, so here is hoping that this won’t be another ‘ACU Tessellation patch’. Continue reading Evolve Will Receive NVIDIA GameWorks Treatment via a Future Patch