Lords of the Fallen Dev: “Low level APIs Complex Concepts To Grasp, Won’t Bet On Mantle Right Now”

In an interview with our friends over at WorldsFactory, Deck13‘s Michele Giacalone talked a bit about Mantle and DX12. As Michele said, Mantle or low level APIs in general are quite complex concepts to grasp, especially for those without a technical background. Continue reading Lords of the Fallen Dev: “Low level APIs Complex Concepts To Grasp, Won’t Bet On Mantle Right Now”

Rumor: Assassin’s Creed: Unity PC Requirements Revealed, GTX680 Listed As Minimum GPU [UPDATE]

Okay everyone, get ready to cry – or laugh, depends on your mood – with what seem to be the official PC requirements of Assassin’s Creed: Unity. These specs were revealed by intra games, Korean distributor of Ubisoft Korea. And while they could be legit, we are marking this story as a rumor for the time being. Continue reading Rumor: Assassin’s Creed: Unity PC Requirements Revealed, GTX680 Listed As Minimum GPU [UPDATE]

TOXIKK – “The Movement Model” Video

Reakktor Studios today released the first part of their “Making of TOXIKK” video series. In this video, the game director of the project, Martin Schwiezer, talks for about 10 minutes about the movement model behind the game, showing fresh footage and demonstrates the basic and the advanced movement systems of their upcoming back-to-the-roots Arena-FPS. The footage shows the alpha build of TOXIKK. Enjoy! Continue reading TOXIKK – “The Movement Model” Video

NBA 2K15 – First PC Update Detailed

2K Games has released the first update for the PC version of NBA 2K15. According to the release notes, this update made a number of stability fixes to improve the quality of the MyPARK experience, and online as a whole. In addition, it comes with various fixes that most PC gamers will welcome. As always, this update will be auto-downloaded from Steam and you can view its complete changelog below. Continue reading NBA 2K15 – First PC Update Detailed

World of Speed – New Trailer Focuses On The McLaren F1

Slightly Mad Studios and My.com have released a new trailer for their upcoming free racer, World of Speed, that focuses on the McLaren F1. The McLaren F1 is described as one of the most iconic cars of all time. In production from 1992 – 1998 and powered by the 6.1 L S70/2 V12, the F1 will reach 100 KM/H in 3.4 and has a top speed of 386 KM/H. Enjoy! Continue reading World of Speed – New Trailer Focuses On The McLaren F1

Motorcycle Club – Arcade-style Motorbike Racing Game – Releases Next Month, Gets New Screenshots

Koch Media and Bigben Interactive have released some new screenshots for their upcoming arcade-style motorbike racing game, Motorcycle Club, and revealed that the game will hit PC next month. Continue reading Motorcycle Club – Arcade-style Motorbike Racing Game – Releases Next Month, Gets New Screenshots

Ryse: Son of Rome – PC Update Enhances Multi-GPU Scaling, Improves GPU performance on NVIDIA cards

Crytek has released a new patch for the PC version of Ryse: Son of Rome that comes with SLI/Crossfire optimization & quality improvements, as well as performance improvements for NVIDIA graphics cards. This update will be auto-downloaded from your Steam client next time you launch it, and below you can read the complete changelog for this latest patch. Continue reading Ryse: Son of Rome – PC Update Enhances Multi-GPU Scaling, Improves GPU performance on NVIDIA cards

Project CARS Gets Teaser Trailer, Full Trailer Releases Tomorrow

Slightly Mad Studios and Namco Bandai have released a teaser trailer for their upcoming racer, Project CARS. This teaser shows off the drooling  rainy weather effects that will be featured in it. Slightly Mad Studios also revealed that the full trailer will hit the Internet tomorrow, so stay tuned for more. Enjoy! Continue reading Project CARS Gets Teaser Trailer, Full Trailer Releases Tomorrow

Interstellar Marines – New Content Update Expands Co-op and Singleplayer Gameplay

Zero Point Software today released its first co-op expansion update. Interstellar Marines was launched on Steam’s Early Access on July 2nd, 2013. Since then the developers have released 11 updates and several smaller update fixes. Interstellar Marines is being developed on the Unity 3D engine and is currently in Pre-Alpha. Continue reading Interstellar Marines – New Content Update Expands Co-op and Singleplayer Gameplay