Dragon Age: Inquisition – First PC Screenshots & PC Requirements Revealed

Electronic Arts and Bioware have revealed the first PC screenshots, as well as the PC requirements for Dragon Age: Inquisition. Dragon Age: Inquisition will support 4K resolutions and AMD’s Mantle API. The game is currently planned for a November 18th release so without further due, go ahead and enjoy the screenshots and view the game’s PC requirements! Continue reading Dragon Age: Inquisition – First PC Screenshots & PC Requirements Revealed

The Evil Within – The World Within Trailer

Bethesda has released a new trailer for The Evil Within via which players can learn tactics for surviving the evil’s that lurk this twisted world from the mind of survival horror’s creator, Shinji Mikami. The Evil Within releases later this month and it will be interesting to see how it performs on the PC (especially after the controversy surrounding that particular version). Enjoy! Continue reading The Evil Within – The World Within Trailer

Far Cry 4 Gets Yet Another Trailer, Showing Off Kyrat’s Lowlands

Ubisoft has released a new trailer for Far Cry 4 in which we take a look at the massive Lowlands region of Kyrat – a peaceful place where the local culture lives and breathes. In this region, Paul Depleur – leader of Pagan Min’s royal army – poisons the beautiful lowlands through fear and torture (who is also described as a brutal psychopath mind you). Enjoy! Continue reading Far Cry 4 Gets Yet Another Trailer, Showing Off Kyrat’s Lowlands

Pro Evolution Soccer 2015 – PC System Requirements Revealed

Konami has just revealed the PC system requirements for Pro Evolution Soccer 2015. According to the company, PES 2015 will run on a wide range of PC configurations. The game’s minimum requirements are as low as they can get, requiring only 1GB of RAM, a Core 2 Duo CPU and a Nvidia GeForce 7800 or ATI Radeon X1300 GPU. Continue reading Pro Evolution Soccer 2015 – PC System Requirements Revealed

Sleeping Dogs – Definitive Versus Standard Edition – Screenshots Comparison

NeoGAF’s member ‘Qassim‘ has made a comparison between the Definitive and the Standard editions of Sleeping Dogs. In case you’re wondering, the Definitive Edition is on the left whereas the Standard Edition is on the right (as always, make sure to open the images in new tabs). The Definitive Edition of Sleeping Dogs comes with a 20fps performance hit and according to Square Enix, it packs improved, higher resolution textures, improved lighting, and higher number of particle effects, higher detailed character models, volumetric fog (i.e. fog/smog/mist/steam is now present in the game world), increased pedestrians and traffic density, rebuilt sound engine to heighten realism and more destructible objects in hand-to-hand fighting sequences. Enjoy and kudos to our reader ‘Corrie Botha’ for bringing this to our attention! Continue reading Sleeping Dogs – Definitive Versus Standard Edition – Screenshots Comparison

Farming Simulator 2015 Gets New Gameplay Teaser Trailer

Focus Home Interactive has released a new gameplay teaser trailer for Farming Simulator 2015 that lets us discover in action some of the vehicles dedicated to woodcutting, such as the impressive machines from manufacturer PONSSE, one of the 20 new brands to appear in the game. Farming Simulator 2015 is currently slated for an October 30th release. Enjoy! Continue reading Farming Simulator 2015 Gets New Gameplay Teaser Trailer

Final Fantasy XIII – Durante’s GeDoSaTo Tool Brings Support To Higher Resolutions

And it only took Durante a couple of hours to fix Square Enix’s mess. This well known modder has released a pre-alpha version of his GeDoSaTo tool that features a pre-alpha plugin for the latest Final Fantasy game. In case you are not familiar with GeDoSaTo, this means that by using this toll you’ll be able to unlock the game’s internal resolution. Now keep in mind that this is still in pre-alpha state, meaning that you may encounter some bugs here and there. Continue reading Final Fantasy XIII – Durante’s GeDoSaTo Tool Brings Support To Higher Resolutions

Ryse: Son of Rome – PC Performance Analysis

Ryse: Son of Rome releases tomorrow and Crytek was kind enough to provide us with a review code prior to the game’s release. Ryse: Son of Rome is powered by CRYENGINE and uses some new advanced techniques that the team introduced to it, so it’s time to see how this game performs on the PC platform. Continue reading Ryse: Son of Rome – PC Performance Analysis

Final Fantasy XIII – PC Version Is Locked At 720p

When Square Enix announced that Final Fantasy XIII would be coming to the PC, we were overjoyed. Yes, FF XIII is not the best FF game but this release will obviously strengthen the possibility of a PC version for Final Fantasy XV. However, it seems that Square Enix does not simply care for that particular console port. Continue reading Final Fantasy XIII – PC Version Is Locked At 720p

Hilarious Times Part #99 – ACU’s Level Design Director Believes That 30FPS Are Better Than 60FPS

It’s no secret that Ubisoft is in trouble with Assassin’s Creed: Unity’s development. The team was originally aiming for a 1080p/60FPS experience on current-gen consoles but as it turns out, these machines are simply not good enough to handle the next Assassin’s Creed game at those settings. As a result of that, Ubisoft decided to drop the resolution to 900p and lock the framerate at 30fps. The French team claimed that this was done for parity reasons on Xbox One and PS4. However, Nicolas Guerin – World Level Design Director on Unity – decided to go one step further in order to justify Ubisoft’s decision by spreading ridiculous PR bu***rap all over our faces. Continue reading Hilarious Times Part #99 – ACU’s Level Design Director Believes That 30FPS Are Better Than 60FPS