TOXIKK – 90s-style Arena FPS – Gets Gameplay Trailer

Reakktor Studios today released a “Gameplay Reveal Trailer” of their upcoming back-to-the-roots Arena-FPS, TOXIKK. According to the press release, the footage shows the alpha build of TOXIKK in action. TOXIKK plays as if today’s military shooters never existed: There is no leveling, no regenerating health, no perks, no cover systems, no classes, no configurable weapons and no iron sight aiming. Instead you get fast and precise movement (with deeply configurable mouse controls), double jumps, dodge jumps, booster pick-ups, nine iconic weapons to be carried around simultaneously, secondary fire modes for every weapon, vehicular game modes, jump pads, health-packs, lots of vertical gameplay, optional mutators (incl. instagib) and everything else that made these kind of games so addictive. Enjoy! Continue reading TOXIKK – 90s-style Arena FPS – Gets Gameplay Trailer

NVIDIA: “Ten Million Gamers Around The World Bought Into The GTX680 Class Of GPUs”

During his GAME24 keynote, NVIDIA’s CEO Jen-Hsun Huang revealed that more than ten million gamers have bought into the GTX680 class of GPUs. Now that’s a huge number, right? Well, this may not actually be what most of you expect, as Jen-Hsun presented that sales number in a way that both a) makes sense and b) sounds huge. Continue reading NVIDIA: “Ten Million Gamers Around The World Bought Into The GTX680 Class Of GPUs”

Grand Theft Auto V May Feature A First-Person Mode For Vehicles & While On Foot

Reddit’s member ‘DrOversight‘ has discovered an interesting Google cached page of Rockstar’s support page, according to which the new-gen version of GTA V will feature a first person mode for vehicles and while on foot. Now since Rockstar has not confirmed anything yet, we strongly suggest taking it with a grain of salt, however – and since this information comes straight from Rockstar – this may actually be legit. Continue reading Grand Theft Auto V May Feature A First-Person Mode For Vehicles & While On Foot

DirectX 11.3 Revealed, Will Support Existing DX11 GPUs, Will Be Packed With A Number Of DX12 Features

During GAME24, Microsoft revealed DirectX 11.3. DX11.3 will be supported by all existing DX11 GPUs (or at least that’s the plan) and will be made available next year. DX11.3 will feature almost all features of DX12 (albeit its lower CPU Overhead benefits). This means that DX11.3 will support Ordered Rasterizer View or Rasterizer Ordered Views, Typed UAV Load, Volume Tiled Resources and Conservative Grid. Continue reading DirectX 11.3 Revealed, Will Support Existing DX11 GPUs, Will Be Packed With A Number Of DX12 Features

Resident Evil 2 Recreated In Unreal Engine 3 – Fan-made Project Gets New Footage

YouTube’s ‘Rod Lima’ has shared a new video, showing off a Resident Evil 2 recreation that he’s been working in Unreal Engine 3. As Lima noted, this project most of models, model animes and scenario were extracted from Capcom’s Resident Evil games. It looks cool, so here is hoping that Lima will release a demo for it sooner than later. Enjoy! Continue reading Resident Evil 2 Recreated In Unreal Engine 3 – Fan-made Project Gets New Footage

Jurassic Park: Aftermath – New Screenshots Released

The creator of Jurassic Park: Aftermath has released new images from his upcoming freeware project, showing off some of the environments. Jurassic Park: Aftermath is powered by CRYENGINE and is a one man, non-profit fan project re-creating a small portion of Jurassic park to explore. Enjoy! Continue reading Jurassic Park: Aftermath – New Screenshots Released

Killer Instinct – Sabrewulf’s Stage Remastered in Unreal Engine 4

YouTube’s ‘AlbertREWesker’ has just shared a video showing Sabrewulf’s stage (from the arcade and SNES versions of Killer Instict) recreated in Unreal Engine 4. Naturally, a lot of you will wonder why this guy when into the trouble recreating it. Well, because it looks cool? Or because it gives us an idea of what that classic game could look like with modern-day tech? Pick your guess. Enjoy the video! Continue reading Killer Instinct – Sabrewulf’s Stage Remastered in Unreal Engine 4

John Carmack Is Pushing Hard For Asynchronous Time Warp On The PC, Best Thing Coming From Mobiles

During Oculus Connect 2014, John Carmack took the stage and talked for one hour and a half about various topics. The guru programmer talked about his relationship with Samsung, solutions for various issues present in Oculus Rift’s DK2, the ability to fully enjoy a VR experience, as well as the most important result coming from the mobile environment that is no other than the asynchronous time warp notion. Continue reading John Carmack Is Pushing Hard For Asynchronous Time Warp On The PC, Best Thing Coming From Mobiles

Ultra Street Fighter IV Will Get Free DLC, Incoming Online Improvements For PC Version

Capcom has announced that a new DLC will be coming to Ultra Street Fighter IV free of charge. This free DLC will offer a new mode called Omega. Omega mode is a completely new mode in which every character has been modified and outfitted with new normal and special attacks, resulting in a refreshing take on the characters. Continue reading Ultra Street Fighter IV Will Get Free DLC, Incoming Online Improvements For PC Version

Triad Wars – Gameplay Teaser Surfaces, Looks Awful

United Front Games has posted the first footage from Triad Wars, and as you may have already guessed, it looks awful. Triad Wars is an upcoming PC online third-person action game set in the same universe as Sleeping Dogs. The game will be officially revealed this Monday and if this gameplay teaser is anything to go by, it will be a free-to-play game with visuals that may not even come close to the original Sleeping Dogs game! Continue reading Triad Wars – Gameplay Teaser Surfaces, Looks Awful