Battlefield 4: “Duty Calls” – COD: Ghosts Parody Trailer

Battlefield 4 v2

A couple of days ago, Activision released a number of live action trailers for Call of Duty: Ghosts. Those trailers were nothing great, therefore we decided to simply skip them. However this COD: Ghosts parody trailer for BF4 – based on those trailers – looks way better than the official ones. I mean, it’s really ironic that these live action trailers are more suitable for DICE’s title than Infinity Ward’s shooter. Kudos to our reader ‘Ghost Rider LSOV’ for sharing it. Enjoy! Continue reading Battlefield 4: “Duty Calls” – COD: Ghosts Parody Trailer

Call of Duty: Ghosts – Launch Trailer Leaked

Call of Duty Ghosts v2

Even though Call of Duty: Ghosts is planned for release next month, its launch trailer has already been captured and finalized. And guess what? Seems that someone has managed to leak it. This trailer shows off explosions, dogs, jungle environments, explosions, fish, Eminem and more explosions. Yeah, overall it looks quite good though it’s pretty obvious that everything feels so scripted. Enjoy the trailer – while its still live – below! Continue reading Call of Duty: Ghosts – Launch Trailer Leaked

John Carmack: Nvidia’s OpenGL extensions rival Mantle, 8GBs on consoles not a significant change

John Carmack

Earlier yesterday, John Carmack shared his thoughts on AMD’s Mantle. During Nvidia’s Montreal event, Carmack claimed that although he would be tempted to use Mantle, he would not do such a thing at this point. Carmack claimed that it’s not stupid – for AMD – to attempt something like that, however he believed that Sony and Microsoft would not embrace it. But why is Carmack against this new API? Continue reading John Carmack: Nvidia’s OpenGL extensions rival Mantle, 8GBs on consoles not a significant change

This Is The Most Awkward Moment In Nvidia’s Montreal Event – Fan Asks A Question About AMD’s Mantle

AMD vs Nvidia

Okay, we knew this was going to happen. It was just a matter of time. During Nvidia’s event, a fan asked John Carmack, Tim Sweeney and Johan Andersson their opinion about AMD’s Mantle. This was the weirdest question asked, and all three programmers felt a bit… well… uncomfortable. Continue reading This Is The Most Awkward Moment In Nvidia’s Montreal Event – Fan Asks A Question About AMD’s Mantle

Need for Speed: Rivals – AllDrive Feature Trailer

Need for Speed Rivals

Electronic Arts has released a new trailer for Need for Speed: Rivals, showcasing the game’s AllDrive system that boasts the ability to seamlessly blend single and multiplayer together. In addition, Polygon reported that the PS4 version of the game may look better graphically than the PC version, something that will definitely disappoint a lot of PC gamers – especially after the 30fps lock that has also been implemented on the PC version of this racer. Kudos to our reader ‘Inhuman’ for spotting it. Take a look at the new trailer below and share your thoughts about this whole NFS mess (Editor’s Note: According to Kotaku, PC and PS4 versions look identical). Continue reading Need for Speed: Rivals – AllDrive Feature Trailer

Nvidia Announces New G-SYNC Technology – John Carmack, Tim Sweeney & Johan Andersson Together For The First Time

Nvidia G-SYNC

Nvidia has just announced a new technology for PC gaming called G-SYNC. G-SYNC is basically a chip that will be implemented in new monitors from ASUS, Benq, Philips, ViewSonic are other partners, and aims to eliminate tearing, VSync stutter, and added input lag. In addition, the monitors powered by G-SYNC will offer better monitor performance, and the most popular models will be running at 144Hz. Continue reading Nvidia Announces New G-SYNC Technology – John Carmack, Tim Sweeney & Johan Andersson Together For The First Time

Bound by Flame Gets Three New Screenshots

Bound By Flame

Focus Home Interactive has released three new screenshots for Bound by Flame, the new game developed by Spiders studios for PC, PS4, PS3 and X360, showing some of the extraordinary creatures in the vast bestiary. According to the press release, Bound by Flame will use the combat system designed for Mars War Logs, the previous Spiders RPG where the highly dynamic and tactical approach to the combat proved a real hit with players, but goes further and offers players even greater variety and tactical depth in battles. In short, Bound by Flame aims to feature battles both tactically complex and spectacular, so it will be interesting to see whether Spiders will be able to deliver. Enjoy the screenshots after the jump. Continue reading Bound by Flame Gets Three New Screenshots