Battlefield 4’s open beta phase is over and DICE felt the need to thank all those who participated in it. In addition, the team revealed the changelog for this open beta test that can be viewed below. Regarding performance, DICE claimed that it is using ‘the information we received to optimize the performance for the launch of the game.’ Moreover, the final build should run better as there was a debugger running behind the game’s open beta client. Hit ‘continue reading’ to view the entire changelog. Continue reading DICE Releases Battlefield 4 Open Beta Feedback Changelog
Unreal Engine 4-powered “Eden Star” Gets A Kickstarter Campaign
Flix Interactive has launched a Kickstarter campaign for Eden Star. Eden Star is said to be a sandbox survival-creation game like no other, with innovative physics based combat and an ultra interactive, destructible world. The team aims to raise £620K in the next 43 days, and there is a pre-alpha tech demo available to all those who back it up. Continue reading Unreal Engine 4-powered “Eden Star” Gets A Kickstarter Campaign
Football Manager 2014 Pre-Order Beta Launched – Contrast Pre-Orders Now Available
Sports Interactive announced today that anyone who pre-ordered Football Manager 2014 from a participating retailer can download the early access Beta version of the game through Steam. As the team noted, although this Beta version is not finished – and certain aspects are likely to change or be updated in time for the full release on October 31st – it is fully-playable and features the main career mode and Football Manager Classic. Continue reading Football Manager 2014 Pre-Order Beta Launched – Contrast Pre-Orders Now Available
Nvidia To Unveil New ‘Awesome Stuff’ This Thursday & Friday
And here we go. Nvidia will be holding an event this Thursday and Friday, in which it will unveil some new ‘awesome’ stuff. As Nvidia’s AndyBNV revealed, the green team will begin press presentations at around 10am PST tomorrow, and the press will be able to livestream, liveblog and tweet about it. Continue reading Nvidia To Unveil New ‘Awesome Stuff’ This Thursday & Friday
The Incredible Adventures of Van Helsing – Arcane Mechanic DLC Hits Steam Today
Neocore Games announced that The Van Helsing: Arcane Mechanic DLC will hit Steam later today. This new DLC will allow you to play a specialist class, the Arcane Mechanic. In addition, the DLC will come with new, class-specific gear, new skills and unique perks, new tactics and game mechanics: traps and deployed mechanical creatures, as well as 3 class-specific quests with 2 brand new maps in single player campaign. Neocore Games has also released a trailer for the Arcane Mechanic DLC that can be viewed below. Enjoy! Continue reading The Incredible Adventures of Van Helsing – Arcane Mechanic DLC Hits Steam Today
SimCity: Cities of Tomorrow Gets A Developer Gameplay Walkthrough
Maxis and EA have released a new developer gameplay walkthrough for SimCity’s upcoming expansion, Cities of Tomorrow. In this walkthrough, Lead Designer Stone Librande gives us more details about the new game features that have been implemented, such as multi-zone MegaTowers, new city specializations such as The Academy and OmegaCo, and new improvements for our cities based on plausible future technologies. SimCity: Cities of Tomorrow is planned for a November 12th and Maxis is exploring the idea of implementing an offline mode. Enjoy! Continue reading SimCity: Cities of Tomorrow Gets A Developer Gameplay Walkthrough
Ubisoft Talks Watch_Dogs Disrupt Engine, Physics, Global Illumination, City Size, Modding Scene
A couple of days ago, we had the pleasure to interview Dominic Guay, Senior Producer of Watch_Dogs, Jonathan Morin, Creative Director of Watch_Dogs, and Francis Boivin, 3D Programming Team Lead, of Watch_Dogs about Ubisoft’s upcoming sandbox title. Dominic, Jonathan and Francis shared some new tech details about the Disrupt engine, its global illumination solution, its physics and the game’s city size. Enjoy the interview after the jump! Continue reading Ubisoft Talks Watch_Dogs Disrupt Engine, Physics, Global Illumination, City Size, Modding Scene
PC gamers, meet Halloween; a freeware fan game inspired by the 80’s slasher flicks
Our reader ‘Justin Salih’ has informed us about a new freeware title that is based on the Halloween movie and the PSX survival horror Halloween game. Halloween is a game that plays similar to Resident Evil and sports old-school visuals (so don’t expect fancy shaders, anamorphic lens flares that can blind you, or high-resolution textures). Continue reading PC gamers, meet Halloween; a freeware fan game inspired by the 80’s slasher flicks
Ubisoft’s UPLAY 4.0 Has Been Deployed, Supports TwitchTV Streaming
Ubisoft has deployed a new version for its digital distribution service, UPLAY. UPLAY 4.0 comes with integrated TwitchTV support and a new download manager that allows for better and faster downloads for upcoming games. UPLAY will be auto-updated next time you start it, and you can view its changelog below. Continue reading Ubisoft’s UPLAY 4.0 Has Been Deployed, Supports TwitchTV Streaming
The Witcher 3: Wild Hunt To Be Powered By SpeedTree
IDV revealed today that CD Projekt RED’s upcoming The Witcher title will be powered by its SpeedTree technology. As the press release reads, this will be the third title in the series to integrate SpeedTree middleware into the story-driven experience and natural environments that have become a trademark of the franchise. Continue reading The Witcher 3: Wild Hunt To Be Powered By SpeedTree