Minecraft: Half-Life’s “Anomalous materials” Recreation

Remember a while ago when we posted a ‘Half Life in Minecraft’ map? One of the team’s member, Steve Flambé, mailed us and informed us about the progress of their map and they have uploaded a new video to show it off. The team has managed to complete most of Anomalous materials and it looks lovely. Be sure to check it out, it’s awesome. Great work guys and thanks Steve for the heads up! Continue reading Minecraft: Half-Life’s “Anomalous materials” Recreation

World of Tanks hits 18 million registered users

Wargaming.net, the award-winning videogame publisher and developer, announced today that the community of World of Tanks action MMO now exceeds 18 million players worldwide. Since the release in Russia on August 12, 2010, World of Tanks has successfully entered the European, North American, and Asian markets. The title also holds the Guinness World Record for Most Players Online Simultaneously on One MMO Server. Continue reading World of Tanks hits 18 million registered users

The Testament of Sherlock Holmes – Second Teaser Trailer

The Testament of Sherlock Holmes, the new investigation video game developed for PlayStation 3, Xbox 360 and PC by Frogwares, today unveiled a new video teaser, exploring a bit more the character of Sherlock Holmes and the dark ambiance of the game. The video offers a beautiful sneak peak at the game, its dark ambiance, and its strong story centered on a controversial hero with obscure motives. Continue reading The Testament of Sherlock Holmes – Second Teaser Trailer

Risen 2 – The Making of, Episode 2

Deep Silver and Piranha Bytes today released the second episode of the six part making-of series that will become available over the course of the next months. This time, the developers from Piranha Bytes talk about the different factions in Risen 2: Dark Waters, like the Inquisition and what the disappearance of magic from the world has meant for them, the Natives in their natural habitat, the jungle, and their suppression as slaves in this world, the Pirates who play a central role in the story of Risen 2, and finally, the Gnomes and their enhanced role in Risen 2. Risen 2 is slated for an April 2012 release! Continue reading Risen 2 – The Making of, Episode 2

Metro Conflict: Presto to use Umbra; New Screenshots Released

Red Duck has just announced that it has licensed Umbra’s technology for its highly-anticipated Metro Conflict: Presto that will be released for the PC as a free 2 play FPSMMO. In addition, the company has also released four new screenshots from Metro Conflict: Presto, so be sure to check them out as Red Duck’s little baby might be the best graphically free-to-play FPS on the market. Continue reading Metro Conflict: Presto to use Umbra; New Screenshots Released

iCEnhacer GTA IV; nothing has prepared you for this new set of screenshots

So, one good fella – who doesn’t want to be named – mailed me these new screenshots of iCEnhancer GTA IV. These are some brand new screenshots from the latest version of Hayssam Keilany’s mod, and I was really puzzled. You see, in their thumbnail-ed form, they looked like real photos and I was wondering whether or not he had mistaken the screenshots. But upon opening them, I came to realize that these are actual, in-game shots of GTA IV. This is the first as I’ve never been fooled like that before and shows what amazing visuals Keilany’s next version of iCEnhancer will bring to the table. Continue reading iCEnhacer GTA IV; nothing has prepared you for this new set of screenshots

New teaser from ex-Infinity Ward’s creators; Respawn’s first EA title

Remember Jason West and Vince Zampella? What was that? You don’t remember them? Oh come on, sure you do. These guys were the bosses of Infinity Ward and we bet that you still remember what happened between them and Activision. In case you don’t, let us tell you that they had an argument – actually a big argument – that was followed by a lawsuit. Then, these two fellas left the company (alongside with some other employees) and formed Respawn, a company that was under EA’s roof. Up until now, we have not heard anything new about their first game but as the year is approaching to its end, the company felt the need to release a small, new teaser from their first project. Continue reading New teaser from ex-Infinity Ward’s creators; Respawn’s first EA title

Skyrim fans, rejoice; highly anticipated patch with 4GB LAA support is now available

Skyrim fans, rejoice. The highly anticipated patch that was promised to add support for 4GB of memory (Large Address Aware) is now available. This update will be auto-downloaded next time you start the Steam client and this means that you won’t have to rely on third party programs. What’s more interesting is that you can kiss goodbye to all those compatibility issues that were introduced with each and every new update. Oh yeah, no more conflicts, no more compatibility problems. Hooray! Continue reading Skyrim fans, rejoice; highly anticipated patch with 4GB LAA support is now available

Take On Helicopters – Update 1.03 Released

Hey helicopters fans. Thought that Bohemia has forgotten you, didn’t you? Well, guess again. The company has just rolled out its new, 1.03 update for it and let us tell you that the changelog is huge. This is the perfect Christmas present for you and as always, the update will be auto-download the next time you start the Steam client. Be sure to check the changelog bellow but take a deep breath first. Ready? Here go then. Continue reading Take On Helicopters – Update 1.03 Released

Batman: Arkham City PC Performance Analysis

Okay, this is a game for which we really wanted to write a performance analysis. Given the fact that Rocksteady was preparing a patch for it, we decided to hold off and see whether the update would introduce any performance boost to the DX9 path. Unfortunately though, Batman: Arkham City is an un-optimized mess when it comes to its PhysX implementation. In other words, Rocksteady relied on PC’s additional raw power to overcome any performance issues. This is not shocking at all as Rocksteady used an old version of the PhysX SDK. But let’s start with our analysis, shall we? Continue reading Batman: Arkham City PC Performance Analysis