I’ll be honest with you, I’m speechless. Have you ever wondered how Super Mario Bros would look like if it was an FPS title? Well time to find out. YouTube user 525Leomas released a while ago a video from his project – to learn more about game development – that passed under the radar of pretty much everyone. Continue reading Super Mario Bros remade with Unreal Development Kit→
We’ve all been wondering how L.A. Noire would look like on the PC, right? Team Bondi’s unique adventure game is coming to our beloved platform and with its release almost upon us, Rockstar released the first PC screenshots of the game. As we can see, the team responsible for porting the game didn’t bother with enhancing the game’s textures and we have to say that we are a bit disappointed with that. PC’s higher resolution also reveal one of the facial animations’ technique limitation that was used in L.A. Noire and that is its low-resolution quality. Continue reading L.A. Noire – First PC Screenshots Surface→
Edmund McMillen and Florian Himsl released a new update for their latest indie action RPG game, The Binding Of Isaac. This patch will be auto-downloaded next time you start the Steam client and features some fixes and additions. The Binding Of Isaac is priced at only 4.99 euros and features randomly generated dungeons, items enemies and bosses with over 100 unique items, 50+ enemy types and over 20 bosses. The game also features multiple endings, 3+ unlockable classes and 4 full chapters spanning 8 levels. You can view the entire changelog after the jump. Continue reading The Binding Of Isaac – Update Released→
San Andreas fans, get ready for the latest version of the DX10 mod for Rockstar’s previous GTA game, San Andreas. GTA: San Andreas DX10 adds special effects, similar to what iCEnhancer does to GTA IV. This mod is developed by Rikintosh and its latest version can be downloaded from here. You can also view a video from this mod, in action, after the jump. Continue reading GTA: San Andreas DX10 Version 1.1 Is Out Now→
Ubisoft has rolled out the second PC patch for Driver: San Francisco. Unfortunatelly though, the company hasn’t provided any release notes with it so we kind of don’t know what exactly this patch fixes or adds. One of the changes is that the menu theme is changed to different tracks and that the default resolution is now the 720p. Continue reading Driver: San Francisco PC Patch 1.02 Is Out Now→
BloodRayne fans, here is something special for you. walterman – from Rage3D – has just released a new version of his FSAA Patch for Terminal Reality’s game, BloodRayne 2. This is the final public release as the project is finished and features enhanced Blood Pools Reflections, enhanced Aura Vision, enhanced Glass Transparency, enhanced Fog, 33% faster shader programs and multi-GPU CUDA Support. Moreover, in order to enjoy the HD textures, you need to download the “ACT 1 & 2 Base Packages” from here. Have fun everyone and many thanks to walterman for his efforts! Continue reading BloodRayne 2 FSAA Patch 1.6 + BR2 HD ACT2→