Latest version of the PlayStation 4 emulator, shadPS4, can now run Turok and boot Bloodborne with correct colors

Earlier this month, we informed you about the PlayStation 4 emulator, shadPS4, launching Bloodborne. That version of the PS4 emulator could not display the right colors when Bloodborne was running. Thanks to a new update, though, you can now get the correct colors. Continue reading Latest version of the PlayStation 4 emulator, shadPS4, can now run Turok and boot Bloodborne with correct colors

This mod adds a Grand Theft Auto-inspired Taxi Driver Mode to Cyberpunk 2077

One of my favorite side activities in Grand Theft Auto 3 was its taxi mode. Believe it or not, I’ve spent countless times as a taxi driver when that game came out on PC. And finally, modder ‘RollermineC’ released a mod that adds a similar Taxi Driver mode to Cyberpunk 2077. Continue reading This mod adds a Grand Theft Auto-inspired Taxi Driver Mode to Cyberpunk 2077

Eyeballistic may be teasing HD remasters of the classic 2D Mortal Kombat games

It appears that Eyeballistic’s CEO, Joe Tresca, may be teasing HD remasters of the classic 2D Mortal Kombat games. Earlier this week, Tresca shared the following two screenshots from what appear to be HD remasters of MK1 and MK2. Continue reading Eyeballistic may be teasing HD remasters of the classic 2D Mortal Kombat games

Fantasy Ruins Unreal Engine 5 Tech Demo showcases the benefits of Ray Tracing/Lumen, and why pre-baked lighting remains the king of performance/visuals ratio

YouTube’s ‘Cycu1’ has shared a new interesting comparison video for the Fantasy Ruins Tech Demo of Unreal Engine 5. In this video, the YouTuber compares its UE5 version with and without Lumen/Ray Tracing. So, let’s take a closer look at it. Continue reading Fantasy Ruins Unreal Engine 5 Tech Demo showcases the benefits of Ray Tracing/Lumen, and why pre-baked lighting remains the king of performance/visuals ratio

The First Descendant Patch 1.0.2 improves stability by reducing CPU load during shader generation, lowers GPU memory usage and brings some optimization improvements

NEXON has released Title Update 1.0.2 for The First Descendant. According to the release notes, this patch improves the stability of the shader preparation process, lowers GPU memory usage, and packs various optimizations. Continue reading The First Descendant Patch 1.0.2 improves stability by reducing CPU load during shader generation, lowers GPU memory usage and brings some optimization improvements