Asobo has just released the first patch for A Plague Tale: Requiem. This patch will update your game version to 1.03, and brings new graphics options and optimization tweaks.
Going into more details, Asobo has optimized AI, rats, terrain and navmesh to reduce framerate drops and freezing issues. Furthermore, the team has added these new graphics options: Frame limiter, Resolution optimizer, SSAO, DOF, Screen Space Shadows, and Motion Blur.
As always, Steam will download this update the next time you launch its client. Below you can also find its complete changelog.
A Plague Tale: Requiem Patch 1.03 Release Notes
Patch Notes common to all platforms
Changes & Updates
- Balanced difficulty in “Nothing Left” and “Dying Sun” final arena fights.
Optimization
- Optimized AI, rats, terrain and navmesh to reduce framerate drops and freezing issues.
Bug Fixes
- Fixed HDR issues creating crushed highlights (not applicable to Nintendo Switch).
- Fixed random crashes or blockers that could happen in some chapters.
- Also fixed blockers or animation bugs that could happen during some crank interactions.
- Fixed issue during reaction between Ignifer pot and Odoris in specific cases.
- Fixed a script issue that could make the pine cones thrown by Hugo in “Under a New Sun” invisible.
- Improved cart collisions to prevent going out of the map.
- Fixed minor visual bugs in some chapters.
- Fixed unexpected change of audio language when changing other options.
- Also fixed minor issues in German language.
Patch Notes specific to PC
Changes & Updates
- The game is now compatible with Steam Deck.
Optimization
- Added new graphics options to improve visual and performance customizations (Frame limiter, Resolution optimizer, SSAO, DOF, Screen Space Shadows, Motion Blur).
- Improved auto setting graphic profiles to better match PC configurations.
Bug Fixes
- Fixed specular flickering issues with DLSS.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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