Ubisoft has just released the final patch for Assassin’s Creed: Shadows, Title Update 1.1.11, and shared its full changelog. So, let’s see what this final update brings to the table.
Patch 1.1.11 adds a new free quest, called Black Tides. In this quest, two elite-level Templars known as “Black Cross” are called to Japan to hunt Naoe and Yasuke. So, it’s up to the two protagonists to defeat them and prevent them from acquiring whatever they seek.
Update 1.1.11 also adds a new End-Game feature, called Domains. This brand-new Animus activity will put your RPG build crafting skills to the test as you tackle 5 new gameplay simulations across 10 challenge levels.
This final update also includes several gameplay fixes and balance changes. For example, it fixes a bug that prevented the engraving that lets weak point attacks make enemies vulnerable a second time from unlocking correctly. The update also fixes an issue with Yasuke’s Knowledge bonus. Previously, the bonus that reduced damage from melee and ranged attacks did not work as intended. In addition, abilities that destroy enemy armor are now only half as effective against bosses. This change should make boss battles more challenging. Finally, enemies can now take fall damage from lower heights. As a result, they will take more fall damage overall.
Like always, Steam and Ubisoft Connect will download this final patch the next time you launch their clients. Patch 1.1.11 is 10GB on Steam and 21.69GB on Ubisoft Connect. Below, you can also find its full patch notes.
Assassin’s Creed: Shadows Patch 1.1.11 Release Notes
New Free Story Quest: Black TidesA new threat washes ashore!Two elite-level Templars known as “Black Cross” are called to Japan to hunt Naoe and Yasuke for all the trouble they have caused. But as is often the case with the Templar Order, those Black Cross may have additional goals of their own: It’s up to our two protagonists to prevent them from acquiring whatever they seek – and manage to stay alive…Conditions for Black Tides
Complete Naoe & Yasuke’s main story Complete “A Critical Encounter” post-launch quest Complete “A Puzzlement” post-launch questNew Crossover Projects: Riptides & UndertowWe’re releasing two new crossover Projects available in the Animus HUB called Riptides and Undertow, in which you can unlock new themed outfits, weapons, trinkets and more!To activate the new Projects, complete Anomalies and progress through the rewards like previously released ones. These include rewards for both Shadows and Black Flag Resynced and can be progressed by completing Anomalies from both games.Note: Unfortunately, these will not be available on Nintendo Switch 2 as it contains crossover content with Black Flag Resynced, which will not be releasing for Nintendo. New End-game Feature: DomainsA brand-new Animus activity that will put your RPG build crafting skills to the test as you tackle 5 new gameplay simulations across 10 challenge levels.Unlock conditions: Reach level 30MOD, an Assassin hacker, has created a new type of simulation called “Domains.” These trials are designed to help the Dark Animus users sharpen their combat and survival skills. Those who can rise to the challenge can earn dozens of new and remixed outfits, weapons, trinkets and engravings.The higher the difficulty, the more gameplay modifiers will be applied. The goal is to push you out of your comfort zone and make you rethink your loadouts. A strategy that works in one Domain may not in the next. “Time to get those Mythic and Artifact upgrades you’ve been putting off!”MOD has an exclusive shop and in-game currency you can use to purchase new end-game gear sets, new powerful engravings, and a progression tree to support the Domain’s increasing challenges. As you push through higher difficulties, MOD will reward you with weapons and armors that longtime Animus users may recognize.And you will need it all if you want to beat the hardest challenge levels (and get the secret rewards along the way!)Note: None of these items will ever be in the store or the exchange. These are Domain-exclusive, for bragging rights only! New Animus Rift: HorizonAnother Rift has opened to reveal trouble stirring in its depths.The Eagle has more information to share about the Guide. Note: You must complete the two previous Animus Rifts to access the New one: Horizon.Additional Highlights:Quality of Life HUB ImprovementsChange to the access to Animus HUB features in the main menu.We’ve changed the access to the HUB features in the main menu to harmonize with how they are accessed from gameplay. The System menu will now only be accessible through the Shadows’ Memory page.Bug Fixes & ImprovementsGameplay
Damage increase for “Shurikens” fired from the “Bank Shot” and “Triple Threat” tools mastery upgrade.[JF4.1] All abilities that destroy enemy armor are now half as effective when used against bosses. Fixed an issue preventing the “weak point attacks from making enemies vulnerable a second time” engraving from unlocking correctly. Fixed an issue where Yasuke’s knowledge bonus that granted damage reduction against melee or ranged attacks had no effect. Enemies now take fall damage from shorter heights, resulting in more overall fall damage. Damage from “Poison Kunai” thrown by enemies is reduced. Damage from “Explosive Grenades” thrown by enemies is reduced.[JF5.1] Up to 6 “Corrupted Castles” are now available each season. Fixed an issue with Naoe’s “Katana Sheath” being stuck to her.UI
Forge engraving lists have been reordered, and a new “Critical Category” has been added.[JF6.1] Fixed an issue where some perks are shown in the wrong forge category engraving list. Fixed an issue where some perks and knowledge skills displayed the wrong icons. Fixed an issue where the “Damage when Hitting Vulnerable Enemies” perk was missing from the stat sheet. Naoe’s “Peasant Hat Headgear” perk now has extra text in the stat sheet clarifying it only triggers when below 1 adrenaline.[JF7.1] Fixed an issue where Yasuke’s knowledge bonus “Damage with Combo Enders” showed a value 10 times higher than intended in the stat sheet. Pins and world markers are now saved through travels in Japan and Awaji.Gears & Perks
Perks listed below have been reworked to a % of an adrenaline chunk and have been rebalanced to a lower value: Adrenaline Tools Adrenaline on Headshot Adrenaline on Critical Hit Adrenaline over half health Adrenaline under half health Adrenaline on afflicted enemies Adrenaline on posture attack Adrenaline on vulnerable enemies Perk present on “Whisper of Gold Long Katana” now increases ability damage by 100% (up from 50%). Fixed an issue where Naoe’s “Kusarigama” perk “Affliction on Entangled Enemy” dealt lower damage than intended when triggering bleed with entanglement. Fixed an issue with “Blade of Yumminess” missing from inventory in some cases. “Teppo” and “Bow” weapons can now be engraved with armour damage and armour piercing perks. Fixed an issue where the “Arrownomics Bow” perk could be engraved on amulets. Fixed an issue where the “Golden Chamber Teppo” perk could be engraved on amulets. Perk present on Naoe’s “Ethereal Cloth Headgear” now triggers when health is below 15% (up from 10%). Perk present on Naoe’s “Pink Petal Kosode Light Armour” and Yasuke’s “Sakura Bloom Armour” now converts adrenaline to 20% health on death (up from 10%). Fixed an issue to prevent Yasuke’s “Riddle Scroll Beacon Trinket Perk” from reverting to default perk. Fixed an issue where “Consecutive Enemy Kills” perk would not reset when combat ended. Fixed an issue where “Consecutive Enemy Kills” perk would reset upon being damaged. Perks with the condition “with backstab” can now correctly only be engraved on “Tanto” weapons. Perks with conditions such as “with ranged weapons”, “with headshots”, and “while stationary” can no longer be engraved on melee weapons, where they would have no effect. Perks with conditions such as “with melee weapons”, “with posture”, “with combo ender”, “when hitting multiple enemies” can no longer be engraved on ranged weapons, where they would have no effect. Fixed an issue where some perks affecting affliction duration or granting adrenaline didn’t have their effect increased when engraved on enhanced items. Fixed an issue where the “Critical Change with Melee Weapons” perk could be engraved on armours instead of helmets.SPOILERS AHEAD!Quests
“Gather Mon”: Fixed the “Anomaly Quest” progression issue. “Way of the Blacksmith”: Fixed an issue where “Heji and the forge” have been removed from the hideout and his quest is not available. “Lost and Found”: Fixed an issue where Sentinel B-Ser.0197 is teleported out of bounds.

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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