Ubisoft has released a brand new update for Assassin’s Creed Valhalla. According to the team, this patch is 14GB in size on the PC, adds support for Wrath of the Druids, and brings a number of game improvements and balance tweaks.
Going into slightly more details, Update 1.2.1 adds an option to the gameplay menu to toggle the cinematic camera on/off during finisher moves. It also extends the duration of the Battlecry ability and tweaks Fearless Leaper to make it easier to jump from greater heights.
As always, Epic Games Store and UPLAY will download Patch 1.2.1 the next time you launch their clients. Below you can also find its huge changelog.
Assassin’s Creed Valhalla Update 1.2.1 Release Notes
NEW CONTENT
Added support for Wrath of the Druids, preparing the game for the expansion release on May 13. (a separate download is required on release day.)
New Skills
- Cold Rage – Ignore hit interruptions while performing successive regular melee attacks. This effect recharges after a few seconds.
- Eye of the North – Prevents flinching from hits while aiming with your bow. This effect recharges after a few seconds.
- Intense Rage – Ignore hit interruptions while performing your next off-hand parry or special attack. This effect recharges after a few seconds.
GAME IMPROVEMENTS
Miscellaneous
- Added an option to the gameplay menu to toggle the cinematic camera on/off during finisher moves.
- Addressed an issue preventing the duel with Dag from triggering after sleeping in A Brewing Storm.
- Started populating the game with missing fish species: halibut small, sturgeon small, flat fish big, and mackerel big. Check out our forum post for the exact locations.
- Allowed Bayek’s and Altair’s outfit appearance to apply to other armor when using Transmog.
- Addressed an issue that prevented horse galloping sound from playing.
Balancing
- Extended the duration of the Battlecry ability.
- Tweaked Fearless Leaper to make it easier to jump from greater heights.
- Addressed an issue with the Spinning-Death and Vordr Bite perk that caused the Chance percentage to be higher than intended.
Quests, World Events, and Side Activities #1
- Addressed several issues preventing completion in the Pig of Prophecy World Event in Cent.
- Addressed an issue where various Fly Agaric mushrooms were missing the Mystery highlight.
- Also addressed an issue in In the Absence of an Ealdorman that prevented players from completing the quest when they had already collected the brooch before the start of the quest.
- Addressed an instance when returning to Ravensthorpe, and the quest intro dialogue would replay.
- In the Stench of Treachery, Soma will now kill the traitor Eivor chooses.
- Addressed several issues when fighting Fenrir.
- Addressed an instance where players were unable to move the cargo to complete the Blood from a Stone quest.
- Also addressed an issue preventing Eivor from interacting with NPCs and building owners in Ravensthorpe.
- Addressed an issue where the Man’s Best Friend ability remained locked after completing the quest, A Little Problem.
- Addressed an issue with the Builder in the Defensive Measures quest preventing players from progressing.
- Also addressed an issue preventing some NPCs from acting as bodyguards after loading a save during the Breach the Second Gate objective in The Sons of Ragnar quest.
- Addressed an issue after completing the East Anglia Arc, preventing players from progressing and unable to speak with Randvi.
Quests, World Events, and Side Activities #2
- Addressed an issue preventing the Lost Glory quest from triggering if players found Halfdan before going to the Royal Hall.
- Addressed an issue, which misplaced the objectives for the Kingmaker quest.
- Also addressed an issue preventing the River Raids quest from updating if a player leaves the raid before completing the tutorial.
- Addressed an issue keeping Eivor from speaking to Vagn after returning from a River Raid with all the River Dee clues.
- Addressed an issue preventing the Unwelcome quest from updating when fighting bandits upon arriving to England.
- Also addressed an issue in the Lost Cauldron that prevented players from investigating the last spot after being attacked during the investigation.
- Addressed an issue that prevented players from continuing after agreeing to pledge to Hamtunscire.
- Addressed an issue that caused Gungnir to go AWOL and thus, couldn’t be acquired or used.
- Also addressed an issue in Adorning the Adorned that allowed players to kill Sunniva.
- Addressed an issue in Thieves Warren in Glowecestrescire, which prevented players from moving a shelf and obtaining wealth.
- Addressed an issue preventing the next objective to trigger after fighting with Rikiwulf in Honor Bound.
Quests, World Events, and Side Activities #3
- Addressed an issue that prevented players from interacting with Randvi after completing The Burning of the Wicker Man.
- Addressed an issue, which would not allow NPCs to interact with Eivor after completing the Grantebridgescire Arc.
- Also addressed an issue in Reap What Was Sown that prevented players from progressing as the quest NPC was in a dead state.
- Addressed an issue preventing The First Night of Samhain quest from updating after speaking to Gunnar.
- Addressed an issue allowing the Uninvited Guests cutscene to trigger during the attack.
- Also addressed an issue allowing Eivor to interact with the old lady during the Uninvited Guests attack.
- Addressed a looped dialogue issue in Mysterious Berserker preventing quest completion.
- Addressed an issue with the Spinning-Death and Vordr Bite perk that caused the Chance percentage to be higher than intended.
- Also addressed an issue preventing quest completion as Vili would not follow Eivor after killing bandits in The Price of Wisdom.
- Addressed an issue with the A Skald’s Lament riddle due to the NPC running away.
- Addressed an issue preventing players from speaking to Orwig Neverdeath in Hordafylke.
Graphics, Audio, and Animation
- Addressed various graphics, lighting, or texture issues.
- Addressed various instances of incorrect sound effects.
River Raids, Jomsvikings, Raids #1
- Addressed various clipping issues in River Raid maps.
- Addressed various text anomalies during River Raids.
- Also addressed various character or NPC animation issues during River Raids.
- Addressed an issue on the Dee River causing the Champion to remain inactive until Eivor steps foot into the Champion Room.
- Addressed an instance where if unequipped, the Jomsviking helmet slot would be black.
- Jomsvikings will no longer call for assistance before it’s necessary. They make their own luck now!
- Addressed an issue where Foreign Cargo would not be in the inventory after returning from a River Raid.
- Improved the landing points and camp boundaries on the Dee River.
- Increased the depth of the Dee River so players don’t bottom out.
- Addressed an issue where Jomsvikings stand around after the drawbridge is lowered on the Dee River. What is their deal?!
- Addressed an audio issue causing Vagn to repeat his recruitment line. Practice makes perfect. Roll it again!
- Also addressed issues causing the long ship to pop into the Severn River if summoned. Raids are popping, but that’s a little excessive.
- Addressed a few issues preventing players from continuing down the Severn River.
River Raids, Jomsvikings, Raids #2
- Addressed a few issues with the Map Alert Meter during River Raids.
- Addressed an issue preventing Jomsvikings from occasionally joining a raid if Eivor started it while on land.
- Also addressed an issue preventing raiders from fighting guards. Who hires these people?!
- Addressed an instance keeping the long ship from entering stealth mode in certain areas during River Raids.
- Addressed several issues preventing unmasting near certain bridges during River Raids.
- Also addressed an issue causing the Revive marker to disappear from Jomsvikings if Eivor was too far away. Now their watch has ended…
- Naval blockades will no longer respawn on the Severn River during a River Raid until the player has left the raid.
- Addressed several issues preventing players from looting multiple chests during River Raids.
- Addressed an issue where the River Raid Dock building was missing its construction.
- Also addressed an issue preventing icons from being revealed on the maps during River Raids.
- Addressed an issue preventing enemies from spawning during River Raids on the Severn River.
- Addressed an issue causing the music to end abruptly after looting a large chest during Raids.
- Corrected an instance where Saint George’s Holy Sword was an axe. Got ‘eeeeem!
- Addressed an issue preventing players from completing the objective to collect foreign cargo if military camps were raided before villages for rations.
- Addressed an issue where foreign supplies were set to a 1/1 limit.
Gameplay, Combat, and AI
- Animals will remain on camera once dialogue has begun. Look who’s photobombing!
- Addressed several issues with Odin Sight.
- Addressed several camera issues.
- Also addressed an issue where the Berserker Trap and Shoulder bash previewed as the Dive of Valkyries ability.
- Addressed several automatic long ship navigational issues.
- All animals will be reacting accordingly to the Bash ability.
- Addressed several issues preventing some wild animals from attacking each other when under the influence of the Berserker Trap.
- Addressed an issue causing the combo status effect to remain active on the Light Bow under certain conditions.
- Also addressed an issue that caused Raven’s loot not to work.
- Addressed an issue preventing the Mans’s Best Friend ability from working against Zealots. Even Dwolfg feared them…
World
- Fixed several instances of floating objects.
- Addressed several issues with objects preventing Eivor from entering buildings.
- Addressed various issues where Eivor, NPCs, or the long ship would get stuck.
User Interface/HUD
- Addressed various UI/HUD issues
- Addressed a variety of inexact text.
- Also addressed an issue where pop-ups did not occur when purchasing Store items.
- Corrected several Photo Mode frame issues.
- Corrected an issue where the Long Ship Boost icon was missing from the stamina bar.
- Addressed an issue causing the Long Ship Boost skill’s stamina to deplete if used twice without pause.
- Addressed an issue that prevented players from acquiring the Berserker-themed items from the Animus Store or read if they already owned them on another platform.
- Also addressed an issue preventing the Colorful Raven skin to be applied to Synin.
System
- The game will now display a notification if it’s unable to save progress.
- (PC) Addressed an issue causing Vsync to remain on while in a locked state in Windowed Mode.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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