Larian Studios has just released Hotfix #11 for Baldur’s Gate 3, and shared its full list of fixes and tweaks. This update addresses several bugs, visual issues and blockers. So, time to take a look at all of them.
Hotfix #11 makes the game more stable. To be more precise, it prevents it from crashing when you get hit by multiple spell projectiles or when you attack a dead creature after using a special move.
This new update solves a problem where you could get stuck in some conversations and not progress. It also fixes a blocker that happened when you tried to take a long rest. Some characters were not doing what they were supposed to do, but now they will. In Baldur’s Gate, the people won’t move weirdly anymore, and they will use the right animations. Also, dominated characters will follow you like they should after you load a saved game.
The devs also fixed a problem where Gale’s romance scene was playing in what looked like some kind of black void. They also solved an issue where a Dark Urge flashback mistakenly took you to the Lower City. And now, you can hurt Cursed Skulls in Jannath’s Estate with Force and Radiant damage.
Like always, Steam will download this latest hotfix the next time you launch its client. Below you can also find its full list of fixes and changes.
Baldur’s Gate 3 Hotfix #11 Release Notes
- You can now use soaps encountered in savegames before Patch 4.
- Fixed the game sometimes freezing indefinitely after a reaction to a spell that hits you with multiple projectiles.
- Fixed a crash after using a reaction that causes an attack against a dead creature.
- Fixed an issue causing you to get stuck in certain dialogues unable to continue.
- Fixed a blocker that could occur when trying to Long Rest.
- Dominated followers will now follow the party as expected after loading a savegame.
- Fixed Gale’s romance scene playing in what looks like a black void.
- Fixed a Dark Urge flashback accidentally teleporting you to the Lower City.
- The Cursed Skulls in Jannath’s Estate are now vulnerable to Force and Radiant damage.
- Fixed an issue that prevented certain characters from executing their behaviours.
- Fixed citizens and refugees in Baldur’s Gate sometimes jittering about the place or not using their proper animations.
- Wyll and Minthara should now properly kiss a second time without the need to retrigger the dialogue.
- Fixed an issue where a companion’s camp night dialogue could be replaced by a different dialogue that couldn’t trigger during a previous night.
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John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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