Larian Studios released earlier today Hotfix 4 for its highly acclaimed RPG, Baldur’s Gate 3. According to the changelog, Hotfix 4 resolves some crashes.
Furthermore, this fourth Hotfix attempts to fix bugs, flow issues, and companions who keep trying to sleep in.
Larian Studios also revealed that Patch 1 for Baldur’s Gate 3 will have over 1000 fixes and tweaks. The team will then follow this update with Patch 2, which will incorporate some of the biggest requests Larian has received from the community since launch.
As always, Steam will download Hotfix 4 for Baldur’s Gate 3 the next time you launch its client. Below you can also find its complete changelog. Do note that these patch notes contain spoilers. Lastly, you can go ahead and read our PC Performance Analysis.
Baldur’s Gate 3 Hotfix 4 Release Notes
RASHES AND BLOCKERS
- Fixed players getting stuck mid-Long-Rest due to companions not waking up.
- Fixed being able to Long Rest in the Astral Prism, potentially causing the portal to disappear.
- Also fixed Orin getting pulled from her location in the
Temple of Bhaal if the door was opened before killingGortash in Wyrm’s Crossing.
- Fixed a script issue preventing some players from loading savegames.
MULTIPLAYER
- Fixed characters disappearing when disconnecting and reconnecting in split-screen.
- Added a warning for hosts in multiplayer when clients join through drop-in during Character Creation. Hosts must now grant approval before new players join.
- Fixed the visibility of multiplayer servers on GOG.
COMBAT
- Slightly increased Isobel’s HP so she doesn’t die as easily.
- Fixed a bug that would make Gortash join the combat taking place in Wyrm’s Rock’s Audience Hall while he was in his office upstairs.
- Fixed Cruel Sting adding infinite additional Psychic damage to attacks.
FLOW AND SCRIPTING
- Fixed the ‘Enemy of the Absolute’ crime not clearing from player characters, resulting in a soft block when speaking to the Steel Watch.
- Fixed the game thinking the Emperor had died in
the Astral Prism when you healed a downed ally.
- Player resources are now correctly restored at the end of Act II.
- Having dead party members no longer prevents you from entering the Astral Prism.
- Fixed a bug preventing you from talking to Ravengard if he gets moved to the camp in a certain case.
- Hostages in the Iron Throne will no longer be stuck if you turn back and return again.
- Players with modded or cheated savegames with characters at Level 13 or above can now travel to the House of Hope.
- Killing Anders will no longer make the other paladins leave
the Tollhouse.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email