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Baldur’s Gate 3 Hotfix #9 released and detailed


Larian Studios has released the ninth hotfix update for its latest role-playing game, Baldur’s Gate 3. According to the changelog, this latest patch brings a number of changes and tweaks to the game.

Going into more details, Hotfix #9 optimizes the line-of-sight system for entities with no sight range, like items. Additionally, it resolves a rare crash that could occur when unloading or quickloading a game. Not only that but it enables to players to use the Magic Mirror on hirelings, as well as change their name through the Magic Mirror.

As always, Steam will download this latest update the next time you launch its client. Below you can also find its complete changelog.

Baldur’s Gate 3 Hotfix #9 Release Notes

  • You can now use the Magic Mirror on hirelings.
  • You can now change your name through the Magic Mirror.
  • Fixed a rare crash that could occur when unloading or quickloading a game.
  • Fixed an issue causing GPU crashes on PS5 Vulkan.
  • Also fixed the Guardian Statue repeatedly falling into a chasm, causing the server to stall.
  • Fixed a splitscreen issue on PS5 that could cause a black screen when listening in on a dialogue.
  • Fixed unpreparing spells not removing their buffs if the spell was upcasted.
  • Also fixed buffs being removed by unpreparing spells if the buff came from a different source (e.g. a scroll).
  • Fixed some character positions and animations breaking if you skip lines in certain dialogues.
  • Fixed the previews not working correctly in the Accessibility options.
  • Also fixed an issue causing Minthara’s romance to unreliably trigger.
  • Fixed the Adamantine Splint Armour sometimes making your legs transparent.
  • Fixed a geometry stretching bug introduced in Hotfix 8 on Vulkan.
  • Also fixed characters showing up in their underwear in some intimate scenes even if you have nudity enabled.
  • Fixed Feign Death causing an infinite leave–join combat loop in certain circumstances.
  • Fixed prices in dialogues not displaying correctly in savegames that were made while the price was on screen.
  • Optimised the line-of-sight system for entities with no sight range, like items.