DICE has announced that Update 6.1 for Battlefield 2042 will release on October 31st on all platforms, and shared its full changelog.
According to the release notes, Patch 6.1 will bring improvements to the End of Round Screen. Moreover, it will improve EMKV90-TOR, and the latest Limited Time Event, Dark Protocol, which will take place between October 31 – November 14.
Update 6.1 will also feature a number of fixes. For instance, it will fix missing audio before and after holding breath with Sniper Rifles. It will also resolve an issue where the camera would snap to a certain position when reloading in open vehicle passenger seats and exiting the vehicle at the same time.
Players can also expect a number of map and weapons tweaks. Not only that but there are some tweaks to Gadgets & Specialists. You can find all of these changes in the full changelog at the end of the article.
As always, Steam and EA App will download this patch once it becomes available. Until then, you can go ahead and read its full patch release notes.
Battlefield 2042 Update 6.1 Release Notes
AI, Soldier and General Improvements
- Fixed an issue where the camera would snap to a certain position when reloading in open vehicle passenger seats and exiting the vehicle at the same time.
- Fixed an issue causing incorrect voicelines to be played when changing Specialists during the pre round phase.
- Fixed an issue where the vehicle deploy option was present despite there being no vehicles on the map.
- Fixed missing audio before and after holding breath with Sniper Rifles.
- Fixed an audio issue causing Heavy Suppressor SFX to not play correctly when changing fire modes.
Maps and Modes
Redacted
- Players will no longer be able to get on top of the incinerators on Flag A to ensure fairer capturing opportunities.
- Fixed an issue where Ammo and Medical Crates would clip through certain objects.
- Fixed an issue where players could become stuck behind some objects.
- Fixed Out of Bounds scenarios within the Biodome.
- Fixed instances where shadows may appear incorrectly on Flag A, and going from Flag A to Flag B.
Breakaway
- Fixed an issue with fire effects around the silos on Breakaway.
Valparaiso
- Fixed an issue where trees were indestructible by Air Vehicles.
Gadgets & Specialists
- Fixed an issue with EOD Bot falling through Redacted in some areas.
- Fixed an issue which caused Specialists not transitioning from climb state to fall state correctly.
- Paik’s EMG-X Scanner will no longer trigger when using certain vehicles.
- Improved an issue where explosions could get through obstacles in the presence of smoke.
- Fixed an issue causing G84-TGM cooldown not progressing if the user controls the EOD Bot after firing a missile.
- The OV-P Recon Drone should now have cooldowns when destroyed by an EMP Grenade or EMP Burst
Vehicles
- Increased the first person perspective free-look sensitivity for Jets based on player feedback regarding it being too slow.
- The Penguins have been tampering with the manufacturing processes of Light Air Vehicles, with the MD540 Nightbird, Jets and Stealth Heli’s now vulnerable to standard bullets.
- Guided Shell on Battlefield™ Portal tanks will no longer fire before the weapon is locked.
- Tanks should no longer be able to climb very steep angles.
- UH-60 (BF3) passengers will no longer face in the opposite direction in third person perspective while shooting.
- Fixed an issue where the UAV keybinding would show as “unassigned”.
- Controller input should no longer be displayed for already selected weapons.
- UAV – Laser Guided Missile kills will now correctly appear within the XP log.
MD540 Nightbird
- Minimum damage for the minigun is lowered from 10 to 8.
- Minigun damage drop off will now start at 100, reduced from 150.
- Minigun damage drop off will now end at 250, reduced from 300.
Dev Comment: We have introduced these changes to ensure that the MD540 Nightbird is most efficient in its intended combat range, which is close to medium. We do not expect drastic performance alterations with these changes, however players can expect to be less efficient when taking on targets out of the intended range.
EMKV90-TOR
- Gunner Seat will now have 20mm Shotgun, 40mm Grenade Launcher and 7.62 Miniguns available for selection as loadout options.
- A unique, close range coaxial canister weapon with a high rate of fire will now be available for use by drivers of the EMKV90-TOR.
- Both main weapons of the EMKV90-TOR will now have increased turret speed.
Weapons
- Fixed an issue that could cause Ghostmaker R10 bolts to despawn too early during flight.
- Fixed an issue that caused the crosshair to still sometimes drift from the center of the screen during recoil on MP28 and MP443.
- Armor Piercing bullets on Avancys had the wrong headshot multiplier (2.1x), it will now have the same as other LMG bullets (2x)
- A variety of minor UI improvements have been made to the Collection Screen for weapons.
- Various fixes to firing, reload, and other weapon-related animations.
- Fixed instances where using Subsonic Ammo wouldn’t reduce muzzle flash correctly when used in conjunction with some barrel attachments.
- Fixed various cases of incorrect textures being used in certain magazines.
- Fixed cases of clipping when using the M11 scope and firing the Masterkey attachment on the M5A3 or AK-24.
- Fixed cases of clipping when using the Fusion Holo sight on the PF51.
- Fixed an issue on the RM68 that could cause the pros and cons fields on the Loadout Screen of the default barrel attachment to be applied on other barrel attachments when equipped to the weapon.
- Fixed the location of smoke VFX when using the PB Heavy Suppressor on a K30.
- Fixed the ADS walking speed on the RPT-31, which was slower than on other LMGs.
- Fixed the “Toggle Scope” UI hint appearing on screen when using scopes without that function.
- Fixed an issue that could cause dispersion on the PP-29 to be lower while moving than when stationary.
- Minor rework of AEK-971 handling. Recoil now resets faster, has different multipliers for the first shots in a burst and has an improved recoil camera behaviour.
- Overall GEW-46 accuracy has been reduced by 5%, which should only be noticeable at longer ranges.
- ACW-R damage curve has been tweaked slightly and will now be as follows:
- 0 – 15 meters: 28 damage
- (Previously: 0-30 meters: 28 damage)
- 15 – 20 meters: 26 damage
- 20 – 70 meters: 22 damage
- (Previously: 30-75 meters: 22 damage)
- 70+ meters: 18 damage
- Fixed missing suppressor icons on BSV-M and SWS-10.
- Fixed missing pro and cons statistic fields for M1911 reload speed.
- Fixed an issue causing NVK-S22 to appear with a blue tint.
- Fixed an issue where subsonics do not use suppressed muzzle flash when using muzzle brakes and suppressors.
- Fixed various names of default and extended magazines for Vault Weapons
- Fixed several laser and flashlight icons missing the type icon on Vault Weapons
- Fixed an issue with laser underbarrel icon not updating when deployed
- Fixed missing attachment descriptions for MP443, MP412 Rex and M1911
- Fixed an issue that referred to the magazine of the Gewehr 43 as a stripper clip
- Fixed an issue that caused the magazine size of the Gewehr 43 to show as 10 instead of 5.
- Fixed an issue where the MP443 produced a recoil effect where it looked like suppressors were misaligned
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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