Treyarch has released the first post-launch update for Call of Duty: Black Ops 6. The October 26th Patch is around 500MB in size on PC, and below you can find its complete changelog. So, let’s take a look at what it brings to the table.
This first patch mostly brings tweaks and changes to the Zombies and MP modes. So, don’t expect any tweaks or improvements for its single-player campaign. The devs have not addressed anything at all. As such, the game will still crash when playing the campaign, even on high-end PC systems.
I’ve also seen complaints about DLSS 3 and FSR 3.0 not working. However, both of these techs work on the Steam version (and the Battlenet version). The GamePass version, on the other hand, seems to lack DLSS 3 support. This doesn’t really surprise me as this has also happened in some other games.
Anyway, while the October 26th Patch does not improve the single-player campaign, it should at least make the game more stable in both the Main Menu and the Zombies Mode. It also fixes an issue that was occasionally preventing matches from quickly finding a replacement player in the case that another player quit the match.
Moreover, this update improves performance when watching clips in Theater. It also improves server stability in the Training Course. Plus, it increases XP and Weapon XP rates for modes that were awarding less XP than expected.
Like always, Steam and Battlenet will download this update the next time you launch their clients. Below you can also find its complete changelog.
Call of Duty Black Ops 6 October 26th Patch Notes
GLOBAL
Loadouts
- The last-selected loadout will properly be highlighted when opening the Loadouts menu in-game.
Operators
- Addressed an issue with Bailey’s animation in the Operators menu.
Settings
- The ‘Mute Licensed Music’ setting now functions properly.
MULTIPLAYER
Maps
- Babylon
- Closed an exploit where players could get outside of the intended playspace on Babylon.
- Lowtown
- Closed an exploit where players could get outside of the intended playspace on Lowtown.
- Red Card
- Closed an exploit where players could get outside of the intended playspace on Red Card.
- Improved stability in Red Card.
- General
- Adressed an issue with stability when using in-game interacts.
Modes
- Increased XP and Weapon XP rates for modes that were awarding less XP than expected.
- Team Deathmatch
- Control
- Search & Destroy
- Gunfight
Matchmaking
- Addressed an issue that was occasionally preventing matches from quickly finding a replacement player in the case that another player quit the match.
Firing Range
- Players can now select a Loadout in Firing Range, regardless of level progression.
Private Matches
- Private Match will no longer forfeit if one team has zero players.
Theater
- Improved performance when watching clips in Theater.
Training Course
- Improved server stability in the Training Course.
Equipment
- Tactical Equipment
- Decoy
- Removed XP gain for Decoys.
- Smoke
- Resolved an issue with stability when using the Smoke Grenade.
Scorestreaks
- Dreadnought
- Addressed an issue where the incoming missile sound from the Dreadnought would continuously play.
Medals
- Fixed an issue where the Ace Medal was being incorrectly awarded during certain conditions.
ZOMBIES
Terminus
- Addressed an issue with a Side Quest in Terminus sometimes not ending properly.
Liberty Falls
- Addressed an issue that could cause zombies to stop spawning in Liberty Falls.
GobbleGums
- The Wonderbar! GobbleGum now grants the Player a Wonder Weapon appropriately.
Gameplay
- S.A.M. Trials
- Corrected text in S.A.M. trials to properly reference the LDBR.
- Fixed an issue with S.A.M. Trials not spawning during matches in certain instances.
Stability
- Added various crash and stability fixes.
UI/UX
- Improved stability in the main menus.
STORE
- Store will properly update after the C.O.D.E. Endeavor Pack has been purchased.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email