Sledgehammer Games released yesterday a brand new patch for Call of Duty Vanguard. In addition, the team plans to release another update for this game on December 9th. Thankfully, Sledgehammer detailed these two patches and you can find their complete changelogs below.
The December 6th Update brought some weapon/item tweaks and map fixes. Moreover, it resolved some issues that players reported regarding mount height and objects not appearing mountable. It also closed various exploits including out-of-map exploits, and fixed two stability issues.
The December 9th Patch will correct loadouts using 7 Round Mags so the total ammo count is divisible by 7. Furthermore, it will pack numerous weapon balance tweaks. Not only that, but it will also improve stability when connecting to lobbies.
As always, Battlenet will automatically download these patches. Below you can find their complete changelogs.
Call of Duty Vanguard December 6th Update Release Notes
MULTIPLAYER UPDATES
Gameplay
- Mounting
- Did an overall pass on Mounting. Players reported issues regarding mount height and objects not appearing mountable.
Weapons
- Gunsmith
- Custom Mods: players can save custom builds.
- Adjusted the camera position when selecting specific weapons or attachments. Players reported the weapon preview was cut off for a handful of attachments.
- In-Game
- Fixed a bug where players would load into a game with an invisible weapon.
- Fixed a bug where Combat Shields displayed the wrong skin while stowed.
- Progression and Camos
- XP
- XP rates have been increased for Snipers.
- 3-Line Rifle
- Bloodthirsty Challenges have been changed to Prone Challenges.
- XP
Field Upgrades
- Dead Drop
- Fixed a bug where players were continually awarded their top killstreak when using Dead Drop.
- Charge time has been doubled.
- Goliath
- Made it easier to determine if a deployed Goliath is friendly.
Killstreaks
- Flamenaut
- Added damage direction indicators for players using Flamenaut.
- Fire Bombing Run
- Fixed issue where players did not see where the fire VFX started, resulting in players taking damage though they were not standing in the flames.
- Attack Dogs
- Fixed a missing VFX path when the whistling animation plays.
- UI
- Performance pass on Killstreak decals to reduce flickering.
Field Upgrades
- Dead Drop
- Fixed a bug where players were continually awarded their top killstreak when using Dead Drop.
- Charge time has been doubled.
- Goliath
- Made it easier to determine if a deployed Goliath is friendly.
Challenges
- Fixed an issue with “Grizzled Veteran – Get X Eliminations in Hardcore Mode” not tracking properly.
Progression
- Fixed bug preventing some players from unlocking reticles.
Maps
- Demyansk
- Fixed an exploit where players could exit the map.
- Oasis
- Fixed exploits where players could exit the map.
- Tuscan
- Fixed a rare issue where players spawn outside of the map.
- Numa Numa
- Fixed a rare issue where players spawn outside of the map.
Clan
- UI/UX
- Fixed a bug where player names were blank in “incoming clan requests” if the request was received while in the Clan Request menu.
Menus
- Players will see a warning when equipping 2XP tokens while a global 2XP event is running.
Performance & Connectivity
- Improved stability when connecting to lobbies.
CAMPAIGN UPDATES
- Stalingrad
- Fixed bug where the game would crash when Polina picked up an NPC.
- Battle of Berlin
- Fixed a bug that would cause the game to crash after cutscene.
ZOMBIES UPDATES
Progression
- Addressed an issue which prevented players from unlocking the Dark Aether Completionist camo.
Pack-a-Punch
- Addressed an issue that prevented Pack-a-Punched Shotguns with 10 Round Drums from reloading all 10 rounds in a single reload animation.
- Addressed an issue that could incorrectly flag un-upgraded weapons as Pack-a-Punch Level 1.
Gameplay
- Closed various exploits including out-of-map exploits.
Stability
- Fixed a stability issue related to the Frost Blast Artifact.
- Fixed a stability issue related to multi-kills obtained via Equipment.
Call of Duty Vanguard December 9th Patch Release Notes
Performance & Connectivity
- Improved stability when connecting to lobbies
Weapons
- General
- Corrected loadouts using 7 Round Mags so the total ammo count is divisible by 7.
- Balancing
- M1 Garand
- Reduced Recoil.
- Type 99
- Reduced Aim Flinch.
- Reduced ADS Time.
- Retain One Shot Kill potential for chest shots when smaller caliber ammo is used.
- 3-Line Rifle
- Reduced ADS Time.
- Kar98
- Retain One Shot Kill potential for chest shots when smaller caliber ammo is used.
- Sniper Attachments
- Hollow Point
- Hollow Points now reduce range.
- Hollow Point
- Top Break
- Using lower caliber ammo now reduces range instead of damage
- Shotguns
- Buck and Slugs
- Reduced ADS speed penalty.
- Reduced headshot multiplier.
- Birdshot
- Reduced headshot multiplier.
- Buck and Slugs
- M1 Garand
Killstreaks
- Mortar Barrage
- Improves visibility by reducing full screen smoke effects. As a result, players need to be closer to the barrage to be affected.
Maps
- Shipment
- Adjusted spawn logic to prevent spawn traps
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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