Colossal Order has released a new update for its city builder, Cities: Skylines 2. According to the release notes, Patch 1.1.2f1 adds support for NVIDIA DLSS Super Resolution. This will greatly improve performance and image quality on the NVIDIA RTX GPUs.
Now while this update only adds support for DLSS Super Resolution, PC gamers can also use Lossless Scaling Frame Generation to further improve the game’s performance. As I’ve reported, LSFG 2.0 is in a pretty great state right now. So, by using both of them, you can finally run Cities Skylines 2 at high resolutions with smooth framerates.
Cities Skylines 2 was released in a pretty awful state back in 2023. In fact, it was among our Worst Optimized PC Games list of that year. So, it’s at least good to see the devs doing something to improve its performance. Yes, DLSS is currently doing the heavy lifting here, but it’s at least something.
Update 1.1.2f1 also brings some pathfinding optimizations to reduce slowing simulation. Moreover, it packs optimizations to reduce frame spikes. So, even without DLSS, the game should be running better now.
It’s also worth noting that this latest patch fixes a bunch of bugs, which means the game should be more stable and crash less. Now, mods are sorted alphabetically, which makes it easier to find what you want. Also, people in your city are more likely to use taxis from other places when they move in. And if you’re continuing a game from the launcher, it’ll pause and show any important documents you need to see.
As always, Steam will download this patch the next time you launch its client. Below you can also find its complete changelog.
Cities Skylines Patch 1.1.2f1 Release Notes
Performance
- Nvidia DLSS Super Resolution support added
- Some pathfinding optimizations to reduce slowing simulation
- UI optimizations
- Optimizations to reduce frame spikes
Bug fixes & improvements
- Mod options are sorted alphabetically instead of random
- Made bus stop and mailbox color in infoview same as icon color
- Citizens are more likely to use taxis from outside connections when moving in the city
- Automatically pause and display any pending legal documents when continuing last game from the launcher
- Fixed crash to desktop occurs after starting a new game on Custom Map from Editor where ‘Placeholder Surface’ was used
- Fixed crash to desktop occurs after placing any Truck from “Add Object” menu in developerMode
- Fixed crash to desktop after loading save with broken path-road connections
- Fixed crash to desktop after loading map with Landfill’s lot created in Editor
- Fixed Cartography achievement
- Fixed dispatching problem causing service vehicles to have trouble reaching some targets in certain cases. Affects garbage collecting, post van (for buildings), police patrolling and road maintenance.
- Fixed patient teleports to ambulance if the parking lot is close to their location
- Fixed a road tool snapped to an existing road may randomly get into an incorrect position
- Fixed zone grid alignment broken when bulldozing stops or mailboxes when there are different sized roads connected
- Fixed duplicated city service upkeep items of building that have upgrade
- Fixed trains stuck at rail yard when there are multiple spawning trains and arriving trains at the same time.
- Fixed part of Hydroelectric Power Plant remains on map after bulldozing it
- Fixed tutorial task list not resetting when selecting “Reset tutorials” from gameplay options.
- Fixed limit tutorial center card height to prevent overlapping with bottom toolbar
- Fixed missing color of Destroyed Buildings in the Disaster Control Info View
- Fixed service coverage displaying all red for a couple of frames when activating infoview for the first time after loading save (In paused mode or soon after loading)
- Fixed line color changes are not visible while it’s hovered with a cursor.
- Fixed Firewatch Tower incorrectly shows its range when hovering over the building
- Fixed mouse tool options tooltips did not support handling a larger number of options or smaller resolutions/UI scalings
- Fixed interface/panel transparency for non default UI styles
- Fixed issue preventing saving after changing name with controller and virtual keyboard
- Menu notifications thumbnail image will now retain its aspect ratio and will cover the square space with overflow content cut
- Various screen resolution fixes
- Multiple text fixes
- Controller fixes:
- All photomode panel properties can be reset
- Reset property and capture keyframe action added for controller
- Revamped controller navigation and focus styles for a more intuitive and streamlined UX
- Disabled Editor inspector items can be focused to fix situations where some fields cannot be viewed or scrolled to with a controller.
- Fixed draggable value not updating input label in photo mode panel
- Fixed null reference when trying to reset a property that had no reset callback
- Fixed controller navigation in Editor preview/thumbnail picker, save map panel, and add component menu. Item pickers no longer select items when focused by default.
- Fixed preview not updating with various tools when using controller to select asset
- Fixed controller action hints overlapping main menu sub screens
- Fixed Editor bottom bar sliders not being usable with controller
- Fixed item picker footer slider not being usable with controller
- Fixed controller’s slider buttons getting inverted when the slider’s start value is higher than the end value
- Added missing names from QLOC team to the credits
Editor
- Added wind editing for maps
- Added Paradox creator profile bindings
- Display user avatar in Paradox panel
- Added notification about mod loading status
- Added support for text field input for numeric fields for mouse brush options
- Added display tool options for bulldoze tool
- Added notification if a mod failed to load. If you click on it, it shows details with the ability to open a mod page on Paradox Mods or disable a failed mod.
- Added ‘builtIn’ property to setting pages
- Added missed attributes to options in modding setting tab
- Added directory picker
- Added directory picker to modding toolchain dependencies to select installation path
- Added directory browser bindings to OptionsUISystem
- Fixed water simulation speed now resets when closing Editor water panel
- Fixed modding toolchain sections text/icons not readable with scaled text
- Fixed searching for components or directories not returning all results, small refactors and optimizations
- Fixed brush options not resetting between Editor and in-game
- Fixed Editor tool options sometimes not rendering before next UI action
- Fixed visible loc ID in savegame’s map name if the custom map used in the save has been deleted
- Controller fixes & improvements
- Editor tool options moved to inspector panel footer and usable with controller
- Added controller action hints to Editor
- Restricted controller navigation to Editor panel when active,
- Several minor improvements to Editor controller navigation
- Several UI modding improvements
- Map upload: disable “Submit” button when internet connection lost or user unexpectedly logged out
- Map upload: disable “Submit” button after successful upload to prevent uploading same map multiple times
Paradox Mods
- Paradox SDK updated to version 1.19
- Paradox Mods updated to version 1.4.1
- New features
- Addition of Creator profiles and Your profile view
- Ability to follow creators
- Pressing Escape can now be used to close Mods UI
- Addition of Ko-fi, Buy me a coffee, Crowdin as external links
- PageUp, PageDown, Home and End can be used to scroll in various views
- Mousebutton 4 and 5 (thumb buttons) can now be used for back and forward navigation
- Author is now clickable when browsing mods
- Mod ID is now visible in Mod info and can be copied as well as copy the full link of the mod
- Arrow left and right can now be used to navigate the gallery on mod details
- Input text fields will now auto focus
- Going back from mod details will now scroll down to where you were before
- Ability to remove a mod from all playsets when in Library
- General improvements
- Increased scroll speed
- Redesigned mod details information box
- Thumbnail is now visible on mod details
- Reordered icons when browsing mods
- Clarified text in Library to also mention how many mods in the active playset
- Clarified text when on an empty non-active playset
- Modals have been slightly redesigned
- Failing to fetch discussion will only show a toast instead of an error modal
- Updated translations in some places
- Redesigned spotlight in Featured to be smaller
- Browse now have 5 mods in a row on PC, up from 4
- Mod version will now be used instead of numerical version (if it exists)
- Featured mods can now be subscribed and shows likes
- Clarified text on featured mods Browse all button
- Last updated is now showing in mod info
- Created timestamp is now showing in mod info
Bug fixes
- User removed mods are now properly texted as removed
- Fixed a couple of crashes in offline mode
- Fixed search field flickering when switching to and from Browse view
- Fixed scrolling back in Browse not centering on the previous clicked mod
- Fixed text in library to not overflow to much in some languages
![John Papadopoulos](https://www.dsogaming.com/wp-content/uploads/2020/08/dasdasdsadsa.jpg)
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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