Blizzard has just released Title Update 1.3.3 for its action hack n slash RPG, Diablo 4. According to the release notes, this latest patch adds six Vampiric Powers to the game. Moreover, it introduces a new competitive challenge, called Gauntlet.
Patch 1.3.3 also brings a lot of balance tweaks to pretty much all classes. And when I say a lot, I mean A LOT. To avoid a wall of text, I won’t include them below. However, those interested can find all of the balance tweaks and changes here.
Update 1.3.3 comes with a bunch of fixes for game bugs. For example, it sorts out a problem where if you died during the Echo of Lilith fight with the camera zoomed out, it wouldn’t reset. Another fix is for issues where you couldn’t interact with certain objects for quests while riding a mount. Also, it tackles a problem where an attack switching from melee to Crossbow would give double bonuses from the Precision and Weapon Mastery Rogue passives.
Blizzard says the new patch has some performance and stability improvements. But don’t get too excited. I personally don’t think it will make the game run a lot faster on your computer. Right now, Blizzard is more focused on fixing problems, making balance tweaks, and adding new stuff to the game. So, don’t expect a magical fix for all the game issues on your PC. However, it might help with the crashes you’ve been dealing with.
Like always, Battlenet will download this update the next time you launch its client. Below you can also find its complete changelog.
Diablo 4 Patch 1.3.3 Release Notes
Vampiric Powers
- Of Accursed Touch
- Lucky Hit: Up to a 20-35% chance to inflict Vampiric Curse on enemies. Enemies afflicted by Vampiric Curse are also Vulnerable.
- Vampiric Curse’s stored souls deal 20%-50% increased damage.
- Of Metamorphosis
- When you Evade you turn into a cloud of bats, becoming Unstoppable for 2.5 seconds. Enemies along your path take Physical Damage and are inflicted with Vampiric Curse.
- Evade’s cooldown is increased by 5-10 seconds.
- Blood Boiling
- When your Core skills Overpower an enemy, you spawn 3 Volatile Blood Drops. Collecting a Volatile Blood Drop causes it to explode, dealing Physical Damage around you.
- Every 20 seconds, your next Skill is guaranteed to Overpower.
- Hectic
- For every 5 Basic Skills you cast, one of your active Cooldowns is reduced by 2-4 seconds.
- Undying
- Casting Skills heals you for .5-2% life. This heals for an additional 1% life while you are below 50% Life.
- Of the Moonrise
- Damaging an enemy with a Basic skill grants you 4% Attack Speed for 10 seconds, stacking up to 5 times. Upon reaching maximum stacks, you enter a Vampiric Bloodrage, gaining 40-80% Basic Skill damage and 15% Movement Speed for 10 seconds.
BALANCE UPDATES
General
Unique Items
- Ring of Starless Skies
- Now shows a buff on the bar while active.
- Penitent Greaves
- Damage to Chilled enemies increased from 7-10% to 12-15%.
- Tassets of the Dawning Sky
- Maximum Resistance increased from 6-10% to 8-12%.
- Mother’s Embrace
- Resource refund increased from 20-40% to 30-50%.
Legendary Aspects
- Of Inner Calm
- Damage maximum increased from 30% to 40%.
- Of Retribution
- Stun chance increased from 8% to 10%.
- Damage to Stunned enemies increased from 10-20% to 15-25%.
- Starlight
- Amount of Life Healed needed for Resource gain changed from 25% to 20%.
USER INTERFACE AND USER EXPERIENCE
Player Profile Updates
- Players’ equipped skills are now displayed in their profile.
- Equipped Emblems are now displayed in the header of player Profiles.
- The applied cosmetic name and where it was earned from are displayed in the tooltips of items that have been transmogged.
- From Edit profile, Players can select seals from those they earned during the current week to display on their profile header and social card.
- The current character’s time played is displayed at the bottom of the profile.
Miscellaneous
- The cost to craft Uber Unique items has been reduced from 5 Resplendent Sparks to 4.
BUG FIXES
Gameplay
- Fixed an issue where the Seneschal gained double the benefit from skills that benefit allies, such as Barbarian’s War Cry or Druid’s Blood Howl.
- Fixed an issue where an attack that swaps from melee to Crossbow would double the bonuses from the Precision and Weapon Mastery Rogue passives.
- Fixed an issue where some interactable objects associated with various quests, such as Lyndon’s Stash during the Discretionary Spending quest, could not be interacted with while mounted.
- Fixed an issue where the camera would not reset if the player died during the Echo of Lilith encounter while the camera was zoomed out.
- Fixed an issue where the Juggernaut Aspect didn’t apply armor while the player was mounted.
- Fixed an issue where the Guaranteed Overpower granted by the Druid’s Enhanced Pulverize did not apply immediately after acquiring 12 stacks.
- Fixed and issue where the Necromancer’s Skeleton Reapers’ chance to create a corpse was based on Lucky Hit instead of a flat percentage.
- Fixed an issue where Bone Splinters cast from the shattered Spirit Aspect didn’t receive the Vulnerable effect granted by Initiate’s Bone Splinter.
- Fixed an issue where Thorns was not consistent when applying Lucky Hit. (Ex: Thorns could trigger Abhorrent Decrepify but not Hewed Flesh).
- Fixed an issue where the Cult Leader Legendary Paragon Node didn’t properly give bonus damage based on bonus minion Attack Speed.
- Fixed an issue where the Rotting Aspect wouldn’t spawn additional corpses.
- Fixed an issue where Sorcerer’s Frigid Fate and Elemental Summoner Legendary Paragon effects did not work properly with the Aspect of the Elements.
- Fixed an issue where the Fiery Surge Passive was not granting as much mana regeneration as it should.
- Fixed an issue where bonus damage from Enhanced Caltrops could apply more often than intended when stacking multiple casts of Caltrops on the same enemy.
- Fixed an issue where Enhanced Caltrops was dealing less damage than expected to bosses.
- Fixed an issue with multiple Legendary Aspects where equipping duplicate Aspects would always apply the effect of the first equipped Aspect, ignoring the rule of applying only the strongest equipped Aspect.
- Fixed an issue where unlearning Vyr’s Mastery with the Mage-Lord’s Aspect equipped would cause the effect of Vyr’s Mastery to remain active.
- Fixed an issue where a power that grants a bonus Stat based on another Stat would not re-adjust after the temporary bonus wore off.
User Interface and User Experience
- Fixed an issue where editing your profile could also trigger the prompt for adding a friend.
- Fixed an issue where the description for Enhanced Caltrops was missing the damage cap.
Miscellaneous
- Fixed an issue where Heddam, the quest giver NPC for Guardians of the Pit, would disappear while Helltide was active in the area.
- Various performance, UI, visual, and stability improvements.
![John Papadopoulos](https://www.dsogaming.com/wp-content/uploads/2020/08/dasdasdsadsa.jpg)
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email