Blizzard has just released Title Update 1.3.4 for Diablo 4, and shared its full patch notes that you can find below. According to the team, this patch has numerous bug fixes and tweaks. So, let’s take a closer look at it.
Patch 1.3.4 fixes an issue where the Gauntlet Play Again button did not take the player to a new instance of the same Dungeon. It also resolves an issue where a Nightmare Dungeon could be reset by using a Nightmare Sigil while inside the Dungeon. Nightmare Sigils can no longer be used while inside an active Nightmare Dungeon.
The newest update also includes some accessibility fixes. To be more precise, it fixed problems with the Screen Reader. Now, Screen Reader will properly tell you about available points in the Skill Tree. It will also read options in drop-down menus in different parts of the game. These improvements help players who use the Screen Reader to have a better experience. So that’s good news.
With Patch 1.3.4, you’ll now see a Dungeon exit icon on the map and mini-map in Gauntlet dungeons, which was missing before. The update also fixed a problem where the leaderboard didn’t show PC entries when filtered to All Platforms. And now, in the Hall of Ancients records, you’ll know if a character is playing in Hardcore difficulty.
Blizzard claimed that the update brings performance and stability improvements. But let’s be real, this sounds unlikely. I mean, Blizzard has said similar things before without making any big changes. In the past couple of months, the game hasn’t really gotten much faster or smoother despite what they have been promising. So, don’t get your hopes up for a big boost.
Like always, Battlenet will download this update the next time you launch its client. Below you can also find its complete changelog.
Diablo 4 Patch 1.3.4 Release Notes
Accessibility
- Fixed an issue where the Screen Reader did not read out the View button when opening the Trials menu.
- Fixed an issue where the Screen Reader did not announce all the information in the Trials menu unless the player was in World Tier IV.
- Fixed an issue where the Screen Reader did not announce the Party Entry Trials and Weekly Result menus.
- Fixed an issue where the Screen Reader did not read options in drop-down menus in various instances.
- Fixed an issue where the Screen Reader did not announce available points in the Skill Tree.
Season of the Construct
- Fixed an issue where the Seneschal was considered a minion, which made the Sacrificial Glyph unusable.
- Fixed an issue where the Next Rank description for the Seneschal ability Burning Support was inaccurate.
- Fixed an issue where the barrier granted by the Seneschal ability Protect did not trigger the damage bonus from the Conceited Aspect.
- Fixed an issue where Malphas’ Meteor could still deal damage players after his defeat.
- Fixed an issue where the Lapidarist Proficient objective could not be completed. The objective can now also gain progress from acquiring Murmuring Caches in addition to Uncertain Stone Caches.
- Fixed an issue Seneschal Stone Caches couldn’t be crafted when only the Duration Support stone was left to get to max level.
Gameplay
- Fixed an issue where equipping multiple instances of the Aspect of the Moonrise would only use the first instance equipped, instead of using the strongest version equipped.
- Fixed an issue where the Gauntlet Play Again button did not take the player to a new instance of the same Dungeon.
- Fixed an issue where a Nightmare Dungeon could be reset by using a Nightmare Sigil while inside the Dungeon. Nightmare Sigils can no longer be used while inside an active Nightmare Dungeon.
- Fixed an issue where Tortured Gifts in Helltide could not drop at least one Equipment.
Dungeons
- Fixed an issue where the Tomb Lord boss in the Carrion Fields would not re-appear if the player left the boss arena immediately after placing the last statue.
- Fixed an issue where Spider Caller monsters could sometimes not spawn in the Sirocco Caverns, which would block progression.
- Fixed an issue where an insufficient amount of Animus Carriers could fail to spawn in the Dark Ravine, blocking progression.
- Fixed an issue where the Gauntlet could be re-entered after leaving via a Scroll of Escape.
User Interface and User Experience
- Fixed an issue where Season Journey objectives would not display as completed when applicable.
- Fixed an issue where swapping between menus and the world map while in a Vault could cause the map to erroneously default to the Gatehall map.
- Fixed an issue where Hall of Ancients records did not denote if a character is playing on Hardcore difficulty.
- Fixed an issue where there was no Dungeon exit icon on the map or mini-map in Gauntlet dungeons.
- Fixed an issue where the Butcher’s barrier would not show as being depleted.
- Fixed an issue where filtering the leaderboard to All Platforms did not include PC entries.
- Fixed an issue where the map icon for Pillars of Glory would only be visible when in close proximity to it.
Miscellaneous
- Fixed an issue where the Visual effect of Meteor did not match the damage radius of the ability.
- Fixed an issue where the arrows fired from Rogue’s Volley could appear invisible.
- Various performance, visual, and stability improvements.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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